r600g: use the hw MSAA resolving if formats are compatible
This allows resolving RGBA into RGBX. This should improve HL2 Lost Coast performance. Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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@@ -808,7 +808,8 @@ static bool do_hardware_msaa_resolve(struct pipe_context *ctx,
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info->dst.resource->nr_samples <= 1 &&
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util_max_layer(info->src.resource, 0) == 0 &&
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util_max_layer(info->dst.resource, info->dst.level) == 0 &&
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info->dst.format == info->src.format &&
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util_is_format_compatible(util_format_description(info->src.format),
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util_format_description(info->dst.format)) &&
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!util_format_is_pure_integer(format) &&
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!util_format_is_depth_or_stencil(format) &&
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!info->scissor_enable &&
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