remove debug prints
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@@ -1015,8 +1015,6 @@ static void compile_vertex_program( struct vertex_program *program,
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struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program);
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GLuint i;
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_mesa_printf("%s\n", __FUNCTION__);
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if (program->TnlData)
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free_tnl_data( program );
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@@ -134,8 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
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if (ctx->Light.ColorMaterialEnabled) {
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key->light_color_material = 1;
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key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
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_mesa_printf("ColorMaterialBitmask %x / %x\n", ctx->Light.ColorMaterialBitmask,
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key->light_color_material_mask);
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}
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for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++)
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