remove debug prints

This commit is contained in:
Keith Whitwell
2005-06-10 14:58:32 +00:00
parent 252d8e78cc
commit 4476978856
2 changed files with 0 additions and 4 deletions
-2
View File
@@ -1015,8 +1015,6 @@ static void compile_vertex_program( struct vertex_program *program,
struct tnl_compiled_program *p = CALLOC_STRUCT(tnl_compiled_program);
GLuint i;
_mesa_printf("%s\n", __FUNCTION__);
if (program->TnlData)
free_tnl_data( program );
-2
View File
@@ -134,8 +134,6 @@ static struct state_key *make_state_key( GLcontext *ctx )
if (ctx->Light.ColorMaterialEnabled) {
key->light_color_material = 1;
key->light_color_material_mask = ctx->Light.ColorMaterialBitmask;
_mesa_printf("ColorMaterialBitmask %x / %x\n", ctx->Light.ColorMaterialBitmask,
key->light_color_material_mask);
}
for (i = _TNL_ATTRIB_MAT_FRONT_AMBIENT ; i < _TNL_ATTRIB_INDEX ; i++)