mesa: Remove _mesa_make_temp_ubyte_image

Now that we have _mesa_format_convert we don't need this.

texstore_rgba will use the GL_COLOR_INDEX to RGBA conversion
helpers instead and compressed formats that used
_mesa_make_temp_ubyte_image to create an ubyte RGBA temporary
image can call _mesa_texstore with a RGBA/ubyte dst to
achieve the same goal.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
This commit is contained in:
Iago Toral Quiroga
2014-11-07 11:17:29 +01:00
parent 43a76a9e44
commit 4468386a3c
6 changed files with 114 additions and 202 deletions
+11 -8
View File
@@ -1276,7 +1276,6 @@ _mesa_texstore_bptc_rgba_unorm(TEXSTORE_PARAMS)
{
const GLubyte *pixels;
const GLubyte *tempImage = NULL;
GLenum baseFormat;
int rowstride;
if (srcFormat != GL_RGBA ||
@@ -1284,15 +1283,19 @@ _mesa_texstore_bptc_rgba_unorm(TEXSTORE_PARAMS)
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/ubyte */
baseFormat = _mesa_get_format_base_format(dstFormat);
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
baseFormat,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R8G8B8A8_UNORM,
rgbaRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
rowstride = srcWidth * 4;
+22 -12
View File
@@ -69,14 +69,19 @@ _mesa_texstore_rgb_fxt1(TEXSTORE_PARAMS)
srcPacking->RowLength != srcWidth ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbRowStride = 3 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_RGB_UNORM8,
rgbRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
srcRowStride = 3 * srcWidth;
srcFormat = GL_RGB;
@@ -118,14 +123,19 @@ _mesa_texstore_rgba_fxt1(TEXSTORE_PARAMS)
ctx->_ImageTransferState ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R8G8B8A8_UNORM,
rgbaRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
srcRowStride = 4 * srcWidth;
srcFormat = GL_RGBA;
+31 -14
View File
@@ -83,18 +83,24 @@ _mesa_texstore_red_rgtc1(TEXSTORE_PARAMS)
const GLubyte *srcaddr;
GLubyte srcpixels[4][4];
GLubyte *blkaddr;
GLint dstRowDiff;
GLint dstRowDiff, redRowStride;
GLubyte *tempImageSlices[1];
ASSERT(dstFormat == MESA_FORMAT_R_RGTC1_UNORM ||
dstFormat == MESA_FORMAT_L_LATC1_UNORM);
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
tempImage = malloc(srcWidth * srcHeight * 1 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
redRowStride = 1 * srcWidth * sizeof(GLubyte);
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R_UNORM8,
redRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
dst = dstSlices[0];
@@ -177,19 +183,30 @@ _mesa_texstore_rg_rgtc2(TEXSTORE_PARAMS)
const GLubyte *srcaddr;
GLubyte srcpixels[4][4];
GLubyte *blkaddr;
GLint dstRowDiff;
GLint dstRowDiff, rgRowStride;
mesa_format tempFormat;
GLubyte *tempImageSlices[1];
ASSERT(dstFormat == MESA_FORMAT_RG_RGTC2_UNORM ||
dstFormat == MESA_FORMAT_LA_LATC2_UNORM);
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
if (baseInternalFormat == GL_RG)
tempFormat = MESA_FORMAT_R8G8_UNORM;
else
tempFormat = MESA_FORMAT_L8A8_UNORM;
rgRowStride = 2 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 2 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
tempFormat,
rgRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
dst = dstSlices[0];
+44 -24
View File
@@ -142,14 +142,19 @@ _mesa_texstore_rgb_dxt1(TEXSTORE_PARAMS)
srcPacking->RowLength != srcWidth ||
srcPacking->SwapBytes) {
/* convert image to RGB/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbRowStride = 3 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 3 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_RGB_UNORM8,
rgbRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
srcFormat = GL_RGB;
}
@@ -194,14 +199,19 @@ _mesa_texstore_rgba_dxt1(TEXSTORE_PARAMS)
srcPacking->RowLength != srcWidth ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R8G8B8A8_UNORM,
rgbaRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
srcFormat = GL_RGBA;
}
@@ -246,14 +256,19 @@ _mesa_texstore_rgba_dxt3(TEXSTORE_PARAMS)
srcPacking->RowLength != srcWidth ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R8G8B8A8_UNORM,
rgbaRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
}
else {
@@ -297,14 +312,19 @@ _mesa_texstore_rgba_dxt5(TEXSTORE_PARAMS)
srcPacking->RowLength != srcWidth ||
srcPacking->SwapBytes) {
/* convert image to RGBA/GLubyte */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
_mesa_get_format_base_format(dstFormat),
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
GLubyte *tempImageSlices[1];
int rgbaRowStride = 4 * srcWidth * sizeof(GLubyte);
tempImage = malloc(srcWidth * srcHeight * 4 * sizeof(GLubyte));
if (!tempImage)
return GL_FALSE; /* out of memory */
tempImageSlices[0] = (GLubyte *) tempImage;
_mesa_texstore(ctx, dims,
baseInternalFormat,
MESA_FORMAT_R8G8B8A8_UNORM,
rgbaRowStride, tempImageSlices,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
pixels = tempImage;
}
else {
+6 -135
View File
@@ -220,135 +220,6 @@ _mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
}
/**
* Make a temporary (color) texture image with GLubyte components.
* Apply all needed pixel unpacking and pixel transfer operations.
* Note that there are both logicalBaseFormat and textureBaseFormat parameters.
* Suppose the user specifies GL_LUMINANCE as the internal texture format
* but the graphics hardware doesn't support luminance textures. So, we might
* use an RGB hardware format instead.
* If logicalBaseFormat != textureBaseFormat we have some extra work to do.
*
* \param ctx the rendering context
* \param dims image dimensions: 1, 2 or 3
* \param logicalBaseFormat basic texture derived from the user's
* internal texture format value
* \param textureBaseFormat the actual basic format of the texture
* \param srcWidth source image width
* \param srcHeight source image height
* \param srcDepth source image depth
* \param srcFormat source image format
* \param srcType source image type
* \param srcAddr source image address
* \param srcPacking source image pixel packing
* \return resulting image with format = textureBaseFormat and type = GLubyte.
*/
GLubyte *
_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking)
{
GLuint transferOps = ctx->_ImageTransferState;
const GLint components = _mesa_components_in_format(logicalBaseFormat);
GLint img, row;
GLubyte *tempImage, *dst;
ASSERT(dims >= 1 && dims <= 3);
ASSERT(logicalBaseFormat == GL_RGBA ||
logicalBaseFormat == GL_RGB ||
logicalBaseFormat == GL_RG ||
logicalBaseFormat == GL_RED ||
logicalBaseFormat == GL_LUMINANCE_ALPHA ||
logicalBaseFormat == GL_LUMINANCE ||
logicalBaseFormat == GL_ALPHA ||
logicalBaseFormat == GL_INTENSITY);
ASSERT(textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_RGB ||
textureBaseFormat == GL_RG ||
textureBaseFormat == GL_RED ||
textureBaseFormat == GL_LUMINANCE_ALPHA ||
textureBaseFormat == GL_LUMINANCE ||
textureBaseFormat == GL_ALPHA ||
textureBaseFormat == GL_INTENSITY);
/* unpack and transfer the source image */
tempImage = malloc(srcWidth * srcHeight * srcDepth
* components * sizeof(GLubyte));
if (!tempImage) {
return NULL;
}
dst = tempImage;
for (img = 0; img < srcDepth; img++) {
const GLint srcStride =
_mesa_image_row_stride(srcPacking, srcWidth, srcFormat, srcType);
const GLubyte *src =
(const GLubyte *) _mesa_image_address(dims, srcPacking, srcAddr,
srcWidth, srcHeight,
srcFormat, srcType,
img, 0, 0);
for (row = 0; row < srcHeight; row++) {
_mesa_unpack_color_span_ubyte(ctx, srcWidth, logicalBaseFormat, dst,
srcFormat, srcType, src, srcPacking,
transferOps);
dst += srcWidth * components;
src += srcStride;
}
}
if (logicalBaseFormat != textureBaseFormat) {
/* one more conversion step */
GLint texComponents = _mesa_components_in_format(textureBaseFormat);
GLint logComponents = _mesa_components_in_format(logicalBaseFormat);
GLubyte *newImage;
GLint i, n;
GLubyte map[6];
/* we only promote up to RGB, RGBA and LUMINANCE_ALPHA formats for now */
ASSERT(textureBaseFormat == GL_RGB || textureBaseFormat == GL_RGBA ||
textureBaseFormat == GL_LUMINANCE_ALPHA);
/* The actual texture format should have at least as many components
* as the logical texture format.
*/
ASSERT(texComponents >= logComponents);
newImage = malloc(srcWidth * srcHeight * srcDepth
* texComponents * sizeof(GLubyte));
if (!newImage) {
free(tempImage);
return NULL;
}
_mesa_compute_component_mapping(logicalBaseFormat, textureBaseFormat, map);
n = srcWidth * srcHeight * srcDepth;
for (i = 0; i < n; i++) {
GLint k;
for (k = 0; k < texComponents; k++) {
GLint j = map[k];
if (j == ZERO)
newImage[i * texComponents + k] = 0;
else if (j == ONE)
newImage[i * texComponents + k] = 255;
else
newImage[i * texComponents + k] = tempImage[i * logComponents + j];
}
}
free(tempImage);
tempImage = newImage;
}
return tempImage;
}
static const GLubyte map_identity[6] = { 0, 1, 2, 3, ZERO, ONE };
static const GLubyte map_3210[6] = { 3, 2, 1, 0, ZERO, ONE };
@@ -963,12 +834,12 @@ texstore_rgba(TEXSTORE_PARAMS)
*/
if (srcFormat == GL_COLOR_INDEX) {
/* Notice that this will already handle byte swapping if necessary */
tempImage = _mesa_make_temp_ubyte_image(ctx, dims,
baseInternalFormat,
GL_RGBA,
srcWidth, srcHeight, srcDepth,
srcFormat, srcType, srcAddr,
srcPacking);
tempImage =
_mesa_unpack_color_index_to_rgba_ubyte(ctx, dims,
srcAddr, srcFormat, srcType,
srcWidth, srcHeight, srcDepth,
srcPacking,
ctx->_ImageTransferState);
if (!tempImage)
return GL_FALSE;
-9
View File
@@ -81,15 +81,6 @@ _mesa_texstore_can_use_memcpy(struct gl_context *ctx,
const struct gl_pixelstore_attrib *srcPacking);
extern GLubyte *
_mesa_make_temp_ubyte_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,
GLenum textureBaseFormat,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLenum srcFormat, GLenum srcType,
const GLvoid *srcAddr,
const struct gl_pixelstore_attrib *srcPacking);
GLfloat *
_mesa_make_temp_float_image(struct gl_context *ctx, GLuint dims,
GLenum logicalBaseFormat,