use GL_GLEXT_PROTOTYPES
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@@ -33,9 +33,8 @@
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#include <windows.h>
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#undef CLIP_MASK
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#endif
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#define GL_GLEXT_LEGACY
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#define GL_GLEXT_PROTOTYPES
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#include "GL/glut.h"
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#include "GL/glext.h"
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#include "readtex.c" /* I know, this is a hack. KW: me too. */
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#define TEXTURE_FILE "../images/reflect.rgb"
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@@ -14,10 +14,9 @@
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#define GL_GLEXT_LEGACY
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#define GL_GLEXT_PROTOTYPES
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#include <GL/glut.h>
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GLenum doubleBuffer;
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static int dithering = 0;
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static int doPrint = 1;
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