intel/genxml: Rename field on WM_STATE to match gen6+.

"Pixel Shader Kill Pixel" -> "Pixel Shader Kills Pixel", which is how it's
called on newer gens.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Rafael Antognolli
2017-06-13 16:46:19 -07:00
parent 82c66965ac
commit 44415056e7
4 changed files with 4 additions and 4 deletions
+1 -1
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@@ -789,7 +789,7 @@
<field name="Statistics Enable" start="128" end="128" type="bool"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
<field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
<field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
<field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
+1 -1
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@@ -804,7 +804,7 @@
<field name="Statistics Enable" start="128" end="128" type="bool"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
<field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
<field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
<field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
+1 -1
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@@ -899,7 +899,7 @@
<field name="Statistics Enable" start="128" end="128" type="bool"/>
<field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
<field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
<field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
<field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
<field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
<field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
+1 -1
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@@ -131,7 +131,7 @@ blorp_emit_wm_state(struct blorp_batch *batch,
wm.SetupURBEntryReadOffset = 0;
wm.DepthCoefficientURBReadOffset = 1;
wm.PixelShaderKillPixel = prog_data->uses_kill;
wm.PixelShaderKillsPixel = prog_data->uses_kill;
wm.ThreadDispatchEnable = true;
wm.EarlyDepthTestEnable = true;