Remove redundant initalization of MaxTextureUnits
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@@ -134,7 +134,6 @@ GLboolean brwCreateContext( const __GLcontextModes *mesaVis,
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ctx->Const.Max3DTextureLevels = 9;
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ctx->Const.MaxCubeTextureLevels = 12;
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ctx->Const.MaxTextureRectSize = (1<<11);
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ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT;
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/* ctx->Const.MaxNativeVertexProgramTemps = 32; */
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