r600g: optimize uploading depth textures
Make it only copy the portion of a depth texture being uploaded and not the whole 2D layer. There is also a little code cleanup.
This commit is contained in:
@@ -906,19 +906,13 @@ void r600_texture_transfer_destroy(struct pipe_context *ctx,
|
||||
struct pipe_resource *texture = transfer->resource;
|
||||
struct r600_resource_texture *rtex = (struct r600_resource_texture*)texture;
|
||||
|
||||
if (rtex->is_depth) {
|
||||
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
|
||||
struct pipe_box sbox;
|
||||
|
||||
u_box_origin_2d(texture->width0, texture->height0, &sbox);
|
||||
|
||||
if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
|
||||
if (rtex->is_depth) {
|
||||
ctx->resource_copy_region(ctx, texture, transfer->level,
|
||||
0, 0, transfer->box.z,
|
||||
transfer->box.x, transfer->box.y, transfer->box.z,
|
||||
&rtransfer->staging->b.b, transfer->level,
|
||||
&sbox);
|
||||
}
|
||||
} else if (rtransfer->staging) {
|
||||
if (transfer->usage & PIPE_TRANSFER_WRITE) {
|
||||
&transfer->box);
|
||||
} else {
|
||||
r600_copy_from_staging_texture(ctx, rtransfer);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user