radv: Fix shader replay allocation condition
Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26891>
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@@ -1299,14 +1299,14 @@ radv_replay_shader_arena_block(struct radv_device *device, const struct radv_ser
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if (!hole->freelist.prev)
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continue;
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if (hole->offset + hole->size < src->offset)
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continue;
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uint32_t hole_begin = hole->offset;
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uint32_t hole_end = hole->offset + hole->size;
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if (hole_end < block_end)
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continue;
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/* If another allocated block overlaps the current replay block, allocation is impossible */
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if (block_begin > hole_begin || (hole_end < block_end && hole_end >= block_begin))
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if (hole_begin > block_begin)
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return NULL;
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union radv_shader_arena_block *block = insert_block(device, hole, block_begin - hole_begin, src->size, NULL);
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