updated comment
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@@ -382,7 +382,7 @@ read_rgba_pixels( GLcontext *ctx,
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fb->Visual.greenBits < CHAN_BITS ||
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fb->Visual.blueBits < CHAN_BITS) {
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/* Requantize the color values into floating point and go from
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* there. This fixes conformance failures with 16-bit color
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* there. This fixes conformance failures with 5/6/5 color
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* buffers, for example.
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*/
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GLfloat rgbaf[MAX_WIDTH][4];
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