swrast: Fix memory leaks in blit_linear.

Fixes Coverity resource leak defects.

NOTE: This is a candidate for the 8.0 branch.

Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Vinson Lee
2012-03-31 23:11:42 -07:00
parent f75c2d5314
commit 431b458f24
+9
View File
@@ -566,6 +566,9 @@ blit_linear(struct gl_context *ctx,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
@@ -582,6 +585,9 @@ blit_linear(struct gl_context *ctx,
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
@@ -590,6 +596,9 @@ blit_linear(struct gl_context *ctx,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}