radv: enable lower_lod_zero_width
This fixes dEQP-VK.glsl.texture_functions.query.texturequerylod.*. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14147>
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@@ -655,6 +655,7 @@ radv_shader_compile_to_nir(struct radv_device *device, struct vk_shader_module *
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.lower_tg4_offsets = true,
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.lower_txs_cube_array = true,
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.lower_to_fragment_fetch_amd = true,
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.lower_lod_zero_width = true,
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};
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nir_lower_tex(nir, &tex_options);
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