vc4: Fix scaling W projection of the Z coordinate when there's a Z offset.
Fixes piglit glsl-fs-fragcoord-zw-perspective, es3conform gl_FragCoord_z_frag, and the rest of the piglit glsl 1.10 interpolation tests.
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@@ -1903,11 +1903,11 @@ emit_zs_write(struct vc4_compile *c, struct qreg rcp_w)
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struct qreg zscale = add_uniform(c, QUNIFORM_VIEWPORT_Z_SCALE, 0);
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struct qreg zoffset = add_uniform(c, QUNIFORM_VIEWPORT_Z_OFFSET, 0);
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qir_VPM_WRITE(c, qir_FMUL(c, qir_FADD(c, qir_FMUL(c,
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qir_VPM_WRITE(c, qir_FADD(c, qir_FMUL(c, qir_FMUL(c,
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c->outputs[c->output_position_index + 2],
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zscale),
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zoffset),
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rcp_w));
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rcp_w),
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zoffset));
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}
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static void
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