broadcom/vc5: Set the available VS outputs to match the FS inputs.
Fixes piglit glsl-es-3.00/minimum-maximums.txt.
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@@ -358,7 +358,10 @@ vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
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else
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return 16;
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case PIPE_SHADER_CAP_MAX_OUTPUTS:
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return shader == PIPE_SHADER_FRAGMENT ? 4 : 8;
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if (shader == PIPE_SHADER_FRAGMENT)
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return 4;
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else
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return VC5_MAX_FS_INPUTS / 4;
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case PIPE_SHADER_CAP_MAX_TEMPS:
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return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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