mesa/es: Remove redundant glBindTexture target validation

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
Ian Romanick
2012-07-26 17:49:55 -07:00
parent 3f7c8364cf
commit 4269cace79
-8
View File
@@ -1731,14 +1731,6 @@
<param name="target" type="GLenum"/>
<param name="texture" type="GLuint"/>
</proto>
<desc name="target">
<value name="GL_TEXTURE_2D"/>
<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
</desc>
</template>
<template name="DeleteTextures">