mesa/es: Remove redundant glBindTexture target validation
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -1731,14 +1731,6 @@
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<param name="target" type="GLenum"/>
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<param name="texture" type="GLuint"/>
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</proto>
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<desc name="target">
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<value name="GL_TEXTURE_2D"/>
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<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
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<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
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<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
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<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
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</desc>
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</template>
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<template name="DeleteTextures">
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