radeon: Define EXT_framebuffer_object constants to match hw.
This hides the assertion failure in glean/fbo test. Underlying problem when same texture is set twice to different attachments will cause assertion.
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@@ -360,6 +360,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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ctx->Const.Max3DTextureLevels = 9;
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ctx->Const.MaxCubeTextureLevels = 12;
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ctx->Const.MaxTextureRectSize = 2048;
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ctx->Const.MaxRenderbufferSize = 2048;
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ctx->Const.MaxTextureMaxAnisotropy = 16.0;
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@@ -390,6 +391,7 @@ GLboolean r200CreateContext( const __GLcontextModes *glVisual,
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ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Const.MaxColorAttachments = 1;
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_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
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@@ -345,11 +345,13 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
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ctx->Const.MaxTextureLevels = 13;
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ctx->Const.MaxCubeTextureLevels = 13;
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ctx->Const.MaxTextureRectSize = 4096;
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ctx->Const.MaxRenderbufferSize = 4096;
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}
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else {
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ctx->Const.MaxTextureLevels = 12;
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ctx->Const.MaxCubeTextureLevels = 12;
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ctx->Const.MaxTextureRectSize = 2048;
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ctx->Const.MaxRenderbufferSize = 2048;
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}
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ctx->Const.MinPointSize = 1.0;
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@@ -363,6 +365,7 @@ static void r300InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
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ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Const.MaxColorAttachments = 1;
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/* currently bogus data */
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if (r300->options.hw_tcl_enabled) {
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@@ -270,6 +270,8 @@ static void r600InitConstValues(GLcontext *ctx, radeonScreenPtr screen)
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ctx->Const.MaxLineWidthAA = 0xffff / 8.0;
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ctx->Const.MaxDrawBuffers = 1; /* hw supports 8 */
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ctx->Const.MaxColorAttachments = 1;
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ctx->Const.MaxRenderbufferSize = 4096;
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/* 256 for reg-based consts, inline consts also supported */
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ctx->Const.VertexProgram.MaxInstructions = 8192; /* in theory no limit */
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@@ -317,6 +317,8 @@ r100CreateContext( const __GLcontextModes *glVisual,
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rmesa->boxes = 0;
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ctx->Const.MaxDrawBuffers = 1;
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ctx->Const.MaxColorAttachments = 1;
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ctx->Const.MaxRenderbufferSize = 2048;
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_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
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