mesa: Don't use derived vertex state in api_arrayelt.c
Cc: "10.1 10.2" <mesa-stable@lists.freedesktop.org> Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
@@ -43,18 +43,21 @@
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#include "macros.h"
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#include "mtypes.h"
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#include "main/dispatch.h"
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#include "varray.h"
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typedef void (GLAPIENTRY *array_func)( const void * );
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typedef struct {
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const struct gl_client_array *array;
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const struct gl_vertex_attrib_array *array;
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const struct gl_vertex_buffer_binding *binding;
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int offset;
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} AEarray;
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typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
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typedef struct {
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const struct gl_client_array *array;
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const struct gl_vertex_attrib_array *array;
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const struct gl_vertex_buffer_binding *binding;
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attrib_func func;
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GLuint index;
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} AEattrib;
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@@ -1470,18 +1473,6 @@ check_vbo(AEcontext *actx, struct gl_buffer_object *vbo)
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}
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static inline void
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update_derived_client_arrays(struct gl_context *ctx)
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{
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struct gl_vertex_array_object *vao = ctx->Array.VAO;
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if (vao->NewArrays) {
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_mesa_update_vao_client_arrays(ctx, vao);
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vao->NewArrays = 0;
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}
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}
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/**
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* Make a list of per-vertex functions to call for each glArrayElement call.
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* These functions access the array data (i.e. glVertex, glColor, glNormal,
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@@ -1500,67 +1491,81 @@ _ae_update_state(struct gl_context *ctx)
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actx->nr_vbos = 0;
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/* conventional vertex arrays */
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if (vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
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if (vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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if (vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_EDGEFLAG];
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if (vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = _gloffset_EdgeFlagv;
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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if (vao->_VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_NORMAL];
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if (vao->VertexAttrib[VERT_ATTRIB_NORMAL].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_NORMAL];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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if (vao->_VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR0];
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if (vao->VertexAttrib[VERT_ATTRIB_COLOR0].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR0];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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if (vao->_VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_COLOR1];
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if (vao->VertexAttrib[VERT_ATTRIB_COLOR1].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_COLOR1];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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if (vao->_VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_FOG];
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if (vao->VertexAttrib[VERT_ATTRIB_FOG].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_FOG];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
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struct gl_client_array *attribArray =
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&vao->_VertexAttrib[VERT_ATTRIB_TEX(i)];
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struct gl_vertex_attrib_array *attribArray =
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&vao->VertexAttrib[VERT_ATTRIB_TEX(i)];
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if (attribArray->Enabled) {
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/* NOTE: we use generic glVertexAttribNV functions here.
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* If we ever remove GL_NV_vertex_program this will have to change.
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*/
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at->array = attribArray;
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at->binding = &vao->VertexBinding[attribArray->VertexBinding];
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ASSERT(!at->array->Normalized);
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at->func = AttribFuncsNV[at->array->Normalized]
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[at->array->Size-1]
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[TYPE_IDX(at->array->Type)];
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at->index = VERT_ATTRIB_TEX0 + i;
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check_vbo(actx, at->array->BufferObj);
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check_vbo(actx, at->binding->BufferObj);
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at++;
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}
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}
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/* generic vertex attribute arrays */
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for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) { /* skip zero! */
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struct gl_client_array *attribArray =
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&vao->_VertexAttrib[VERT_ATTRIB_GENERIC(i)];
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struct gl_vertex_attrib_array *attribArray =
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&vao->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
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if (attribArray->Enabled) {
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GLint intOrNorm;
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at->array = attribArray;
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at->binding = &vao->VertexBinding[attribArray->VertexBinding];
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/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
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* function pointer here (for float arrays) since the pointer may
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* change from one execution of _ae_ArrayElement() to
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@@ -1578,26 +1583,28 @@ _ae_update_state(struct gl_context *ctx)
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[TYPE_IDX(at->array->Type)];
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at->index = i;
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check_vbo(actx, at->array->BufferObj);
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check_vbo(actx, at->binding->BufferObj);
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at++;
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}
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}
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/* finally, vertex position */
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if (vao->_VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
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if (vao->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled) {
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/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
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* issued as the last (provoking) attribute).
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*/
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_GENERIC0];
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_GENERIC0];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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assert(aa->array->Size >= 2); /* XXX fix someday? */
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aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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else if (vao->_VertexAttrib[VERT_ATTRIB_POS].Enabled) {
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aa->array = &vao->_VertexAttrib[VERT_ATTRIB_POS];
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else if (vao->VertexAttrib[VERT_ATTRIB_POS].Enabled) {
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aa->array = &vao->VertexAttrib[VERT_ATTRIB_POS];
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aa->binding = &vao->VertexBinding[aa->array->VertexBinding];
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aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
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check_vbo(actx, aa->array->BufferObj);
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check_vbo(actx, aa->binding->BufferObj);
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aa++;
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}
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@@ -1625,8 +1632,6 @@ _ae_map_vbos(struct gl_context *ctx)
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if (actx->mapped_vbos)
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return;
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update_derived_client_arrays(ctx);
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if (actx->NewState)
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_ae_update_state(ctx);
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@@ -1679,8 +1684,6 @@ _ae_ArrayElement(GLint elt)
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const struct _glapi_table * const disp = GET_DISPATCH();
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GLboolean do_map;
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update_derived_client_arrays(ctx);
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/* If PrimitiveRestart is enabled and the index is the RestartIndex
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* then we call PrimitiveRestartNV and return.
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*/
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@@ -1703,18 +1706,18 @@ _ae_ArrayElement(GLint elt)
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/* emit generic attribute elements */
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for (at = actx->attribs; at->func; at++) {
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const GLubyte *src
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= ADD_POINTERS(at->array->BufferObj->Mappings[MAP_INTERNAL].Pointer,
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at->array->Ptr)
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+ elt * at->array->StrideB;
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= ADD_POINTERS(at->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
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_mesa_vertex_attrib_address(at->array, at->binding))
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+ elt * at->binding->Stride;
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at->func(at->index, src);
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}
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/* emit conventional arrays elements */
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for (aa = actx->arrays; aa->offset != -1 ; aa++) {
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const GLubyte *src
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= ADD_POINTERS(aa->array->BufferObj->Mappings[MAP_INTERNAL].Pointer,
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aa->array->Ptr)
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+ elt * aa->array->StrideB;
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= ADD_POINTERS(aa->binding->BufferObj->Mappings[MAP_INTERNAL].Pointer,
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_mesa_vertex_attrib_address(aa->array, aa->binding))
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+ elt * aa->binding->Stride;
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CALL_by_offset(disp, (array_func), aa->offset, ((const void *) src));
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}
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