update some vars
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@@ -505,17 +505,17 @@ static void r200UpdateFSConstants( GLcontext *ctx )
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for (i = 0; i < 8; i++)
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{
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GLubyte con_byte[4];
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if ((shader->localConstDef >> i) & 1) {
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if ((shader->LocalConstDef >> i) & 1) {
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CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]);
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}
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else {
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CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.globalConstants[i][0]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.globalConstants[i][1]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.globalConstants[i][2]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.globalConstants[i][3]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
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CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
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}
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rmesa->hw.atf.cmd[ATF_TFACTOR_0 + i] = r200PackColor (
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4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] );
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