nir/glsl: Remove dead function parameter handling code
NIR has never been used on IR where we haven't already done function inlining so this code has been dead from the beginning. Let's just get rid of it for now. We can always put it back in if we decide to use NIR for function inlining at some point in the future. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@@ -441,34 +441,8 @@ nir_visitor::create_function(ir_function_signature *ir)
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nir_function *func = nir_function_create(shader, ir->function_name());
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unsigned num_params = ir->parameters.length();
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func->num_params = num_params;
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func->params = ralloc_array(shader, nir_parameter, num_params);
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unsigned i = 0;
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foreach_in_list(ir_variable, param, &ir->parameters) {
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switch (param->data.mode) {
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case ir_var_function_in:
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func->params[i].param_type = nir_parameter_in;
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break;
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case ir_var_function_out:
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func->params[i].param_type = nir_parameter_out;
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break;
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case ir_var_function_inout:
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func->params[i].param_type = nir_parameter_inout;
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break;
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default:
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unreachable("not reached");
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}
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func->params[i].type = param->type;
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i++;
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}
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func->return_type = ir->return_type;
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assert(ir->parameters.is_empty());
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assert(ir->return_type == glsl_type::void_type);
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_mesa_hash_table_insert(this->overload_table, ir, func);
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}
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@@ -496,24 +470,9 @@ nir_visitor::visit(ir_function_signature *ir)
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nir_function_impl *impl = nir_function_impl_create(func);
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this->impl = impl;
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unsigned num_params = func->num_params;
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impl->num_params = num_params;
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impl->params = ralloc_array(this->shader, nir_variable *, num_params);
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unsigned i = 0;
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foreach_in_list(ir_variable, param, &ir->parameters) {
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param->accept(this);
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impl->params[i] = this->var;
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i++;
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}
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if (func->return_type == glsl_type::void_type) {
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impl->return_var = NULL;
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} else {
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impl->return_var = ralloc(this->shader, nir_variable);
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impl->return_var->name = ralloc_strdup(impl->return_var,
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"return_var");
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impl->return_var->type = func->return_type;
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}
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assert(strcmp(func->name, "main") == 0);
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assert(ir->parameters.is_empty());
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assert(func->return_type == glsl_type::void_type);
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this->is_global = false;
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