st/glx: Correctly set buffer_mask of a visual.
Stupid typos again..
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@@ -666,11 +666,11 @@ XMesaVisual XMesaCreateVisual( Display *display,
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v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
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if (db_flag)
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v->stvis.buffer_mask = ST_ATTACHMENT_BACK_LEFT_MASK;
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v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
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if (stereo_flag) {
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v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_RIGHT_MASK;
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v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
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if (db_flag)
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v->stvis.buffer_mask = ST_ATTACHMENT_BACK_RIGHT_MASK;
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v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
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}
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v->stvis.color_format = choose_pixel_format(v);
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