mesa: remove useless comments in the viewport code path
No need to explain why calling a driver callback is needed. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -103,12 +103,8 @@ viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei width,
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for (unsigned i = 0; i < ctx->Const.MaxViewports; i++)
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set_viewport_no_notify(ctx, i, x, y, width, height);
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if (ctx->Driver.Viewport) {
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/* Many drivers will use this call to check for window size changes
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* and reallocate the z/stencil/accum/etc buffers if needed.
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*/
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if (ctx->Driver.Viewport)
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ctx->Driver.Viewport(ctx);
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}
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}
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/**
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@@ -159,12 +155,8 @@ _mesa_set_viewport(struct gl_context *ctx, unsigned idx, GLfloat x, GLfloat y,
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{
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set_viewport_no_notify(ctx, idx, x, y, width, height);
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if (ctx->Driver.Viewport) {
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/* Many drivers will use this call to check for window size changes
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* and reallocate the z/stencil/accum/etc buffers if needed.
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*/
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if (ctx->Driver.Viewport)
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ctx->Driver.Viewport(ctx);
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}
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}
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static void
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