auxiliary/draw: fix crash with zero-stride draw auto
transform feedback draws get the number of vertices from the transform feedback object. In draw, we'll figure this out with the number of bytes written divided by the stride. However, it is apparently possible we end up with a stride of 0 there (not entirely sure it could happen with GL). Probably when nothing was actually ever written (so we don't actually have a stride set). Just avoid the division by zero by setting the count to 0. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
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@@ -440,7 +440,8 @@ resolve_draw_info(const struct pipe_draw_info *raw_info,
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struct draw_so_target *target =
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(struct draw_so_target *)info->count_from_stream_output;
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assert(vertex_buffer != NULL);
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info->count = target->internal_offset / vertex_buffer->stride;
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info->count = vertex_buffer->stride == 0 ? 0 :
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target->internal_offset / vertex_buffer->stride;
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/* Stream output draw can not be indexed */
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debug_assert(!info->index_size);
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