st/mesa: enable ARB_shader_viewport_layer_array

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Edward O'Callaghan <funfunctor@folklore1984.net>
This commit is contained in:
Nicolai Hähnle
2017-04-13 21:47:00 +02:00
parent f3d2cf6c1f
commit 4127f38bae
+5
View File
@@ -1129,6 +1129,11 @@ void st_init_extensions(struct pipe_screen *screen,
extensions->AMD_vertex_shader_viewport_index = GL_TRUE;
}
if (extensions->AMD_vertex_shader_layer &&
extensions->AMD_vertex_shader_viewport_index &&
screen->get_param(screen, PIPE_CAP_TGSI_TES_LAYER_VIEWPORT))
extensions->ARB_shader_viewport_layer_array = GL_TRUE;
/* ARB_framebuffer_no_attachments */
if (screen->get_param(screen, PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT) &&
((consts->MaxSamples >= 4 && consts->MaxFramebufferLayers >= 2048) ||