drirc: Apply radv_invariant_geom workaround to World War Z games.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5433
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13312>
This commit is contained in:
Timur Kristóf
2021-10-12 16:36:47 +02:00
committed by Marge Bot
parent bbce747a0d
commit 411c081e97
+2 -1
View File
@@ -839,9 +839,10 @@ TODO: document the other workarounds.
<option name="radv_zero_vram" value="true" />
</application>
<application name="World War Z" application_name_match="WWZ">
<application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
<option name="radv_override_uniform_offset_alignment" value="16" />
<option name="radv_disable_shrink_image_store" value="true" />
<option name="radv_invariant_geom" value="true" />
</application>
<application name="DOOM VFR" application_name_match="DOOM_VFR">