drirc: Apply radv_invariant_geom workaround to World War Z games.
Cc: mesa-stable Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5433 Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13312>
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@@ -839,9 +839,10 @@ TODO: document the other workarounds.
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<option name="radv_zero_vram" value="true" />
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</application>
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<application name="World War Z" application_name_match="WWZ">
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<application name="World War Z (and World War Z: Aftermath)" application_name_match="WWZ|wwz">
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<option name="radv_override_uniform_offset_alignment" value="16" />
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<option name="radv_disable_shrink_image_store" value="true" />
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<option name="radv_invariant_geom" value="true" />
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</application>
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<application name="DOOM VFR" application_name_match="DOOM_VFR">
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