vc4: Fix the mapping of the minification filter to HW values.

They're actually as documented in the HW specs and the GL mipmapping enums
order.  Fixes fbo-generatemipmap-filtering , and some other tests where we
were off by a few bits due to unexpected linear filtering.
This commit is contained in:
Eric Anholt
2014-10-01 11:58:22 -07:00
parent 75f8e0bc2a
commit 4111b1d54b
+8 -8
View File
@@ -1982,12 +1982,12 @@ write_texture_p1(struct vc4_context *vc4,
struct pipe_sampler_view *texture = texstate->textures[unit];
struct vc4_resource *rsc = vc4_resource(texture->texture);
struct pipe_sampler_state *sampler = texstate->samplers[unit];
static const uint32_t mipfilter_map[] = {
[PIPE_TEX_MIPFILTER_NEAREST] = 2,
[PIPE_TEX_MIPFILTER_LINEAR] = 4,
[PIPE_TEX_MIPFILTER_NONE] = 0
static const uint8_t minfilter_map[6] = {
2, 4, /* mipfilter nearest */
3, 5, /* mipfilter linear */
1, 0, /* mipfilter none */
};
static const uint32_t imgfilter_map[] = {
static const uint32_t magfilter_map[] = {
[PIPE_TEX_FILTER_NEAREST] = 1,
[PIPE_TEX_FILTER_LINEAR] = 0,
};
@@ -2000,9 +2000,9 @@ write_texture_p1(struct vc4_context *vc4,
((rsc->vc4_format >> 4) << 31) |
(texture->texture->height0 << 20) |
(texture->texture->width0 << 8) |
(imgfilter_map[sampler->mag_img_filter] << 7) |
((imgfilter_map[sampler->min_img_filter] +
mipfilter_map[sampler->min_mip_filter]) << 4) |
(magfilter_map[sampler->mag_img_filter] << 7) |
(minfilter_map[sampler->min_mip_filter * 2 +
sampler->min_img_filter] << 4) |
(translate_wrap(sampler->wrap_t, either_nearest) << 2) |
(translate_wrap(sampler->wrap_s, either_nearest) << 0));
}