radeonsi: fixup sizes of shader resource and sampler arrays
This was wrong for a very long time. I wonder if the array size has any effect on anything. Reviewed-by: Christian König <christian.koenig@amd.com>
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@@ -2165,9 +2165,9 @@ static void create_function(struct si_shader_context *si_shader_ctx)
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/* We assume at most 16 textures per program at the moment.
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* This need probably need to be changed to support bindless textures */
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params[SI_PARAM_SAMPLER] = LLVMPointerType(
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LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
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LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
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params[SI_PARAM_RESOURCE] = LLVMPointerType(
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LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
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LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
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switch (si_shader_ctx->type) {
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case TGSI_PROCESSOR_VERTEX:
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