radeonsi: fixup sizes of shader resource and sampler arrays

This was wrong for a very long time. I wonder if the array size has any
effect on anything.

Reviewed-by: Christian König <christian.koenig@amd.com>
This commit is contained in:
Marek Olšák
2014-06-14 02:46:04 +02:00
parent 7889469663
commit 41060a6095
+2 -2
View File
@@ -2165,9 +2165,9 @@ static void create_function(struct si_shader_context *si_shader_ctx)
/* We assume at most 16 textures per program at the moment.
* This need probably need to be changed to support bindless textures */
params[SI_PARAM_SAMPLER] = LLVMPointerType(
LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
LLVMArrayType(LLVMVectorType(i8, 16), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
params[SI_PARAM_RESOURCE] = LLVMPointerType(
LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_STATES), CONST_ADDR_SPACE);
LLVMArrayType(LLVMVectorType(i8, 32), NUM_SAMPLER_VIEWS), CONST_ADDR_SPACE);
switch (si_shader_ctx->type) {
case TGSI_PROCESSOR_VERTEX: