In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.
Also, assert that index is not too large before indexing array.
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@@ -57,7 +57,7 @@ void draw_vertex_cache_invalidate( struct draw_context *draw )
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static struct vertex_header *get_vertex( struct draw_context *draw,
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unsigned i )
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{
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unsigned slot = (i + (i>>5)) & 31;
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unsigned slot = (i + (i>>5)) % VCACHE_SIZE;
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/* Cache miss?
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*/
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@@ -74,6 +74,8 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
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draw->vcache.referenced |= (1 << slot); /* slot now in use */
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}
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assert(slot < Elements(draw->vcache.idx));
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draw->vcache.idx[slot] = i;
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/* Add to vertex shader queue:
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