main: Add TEXTURE_CUBE_MAP support for glCompressedTextureSubImage3D.
v2: Review from Anuj Phogat
- Remove redundant copies of the cube map block comment
- Replace redundant "if (!texImage) return;" statements with
assert(texImage)
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
+131
-27
@@ -4735,30 +4735,19 @@ _mesa_CompressedTexImage3D(GLenum target, GLint level,
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void
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_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage,
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GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset,
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GLsizei width, GLsizei height,
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GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data, bool dsa)
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const GLvoid *data)
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{
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struct gl_texture_image *texImage;
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if (compressed_subtexture_error_check(ctx, dims, texObj, target,
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level, xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, dsa)) {
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return;
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}
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FLUSH_VERTICES(ctx, 0);
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_mesa_lock_texture(ctx, texObj);
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{
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texImage = _mesa_select_tex_image(texObj, target, level);
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assert(texImage);
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if (width > 0 && height > 0 && depth > 0) {
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ctx->Driver.CompressedTexSubImage(ctx, dims, texImage,
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xoffset, yoffset, zoffset,
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@@ -4782,6 +4771,8 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
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GLsizei imageSize, const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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if (compressed_subtexture_target_check(ctx, target, 1, format, false,
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@@ -4793,9 +4784,19 @@ _mesa_CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset,
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if (!texObj)
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return;
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_mesa_compressed_texture_sub_image(ctx, 1, texObj, target, level,
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if (compressed_subtexture_error_check(ctx, 1, texObj, target,
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level, xoffset, 0, 0,
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width, 1, 1,
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format, imageSize, false)) {
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return;
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}
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texImage = _mesa_select_tex_image(texObj, target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage, target, level,
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xoffset, 0, 0, width, 1, 1,
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format, imageSize, data, false);
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format, imageSize, data);
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}
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void GLAPIENTRY
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@@ -4804,6 +4805,8 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
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GLsizei imageSize, const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_lookup_texture_err(ctx, texture,
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@@ -4817,9 +4820,20 @@ _mesa_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset,
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return;
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}
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_mesa_compressed_texture_sub_image(ctx, 1, texObj, texObj->Target, level,
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if (compressed_subtexture_error_check(ctx, 1, texObj, texObj->Target,
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level, xoffset, 0, 0,
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width, 1, 1,
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format, imageSize, true)) {
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return;
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}
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texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 1, texObj, texImage,
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texObj->Target, level,
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xoffset, 0, 0, width, 1, 1,
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format, imageSize, data, true);
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format, imageSize, data);
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}
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@@ -4830,6 +4844,8 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
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const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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if (compressed_subtexture_target_check(ctx, target, 2, format, false,
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@@ -4841,9 +4857,20 @@ _mesa_CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset,
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if (!texObj)
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return;
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_mesa_compressed_texture_sub_image(ctx, 2, texObj, target, level,
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if (compressed_subtexture_error_check(ctx, 2, texObj, target,
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level, xoffset, yoffset, 0,
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width, height, 1,
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format, imageSize, false)) {
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return;
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}
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texImage = _mesa_select_tex_image(texObj, target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage, target, level,
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xoffset, yoffset, 0, width, height, 1,
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format, imageSize, data, false);
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format, imageSize, data);
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}
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void GLAPIENTRY
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@@ -4854,6 +4881,8 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_lookup_texture_err(ctx, texture,
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@@ -4867,9 +4896,20 @@ _mesa_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset,
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return;
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}
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_mesa_compressed_texture_sub_image(ctx, 2, texObj, texObj->Target, level,
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if (compressed_subtexture_error_check(ctx, 2, texObj, texObj->Target,
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level, xoffset, yoffset, 0,
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width, height, 1,
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format, imageSize, true)) {
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return;
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}
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texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 2, texObj, texImage,
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texObj->Target, level,
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xoffset, yoffset, 0, width, height, 1,
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format, imageSize, data, true);
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format, imageSize, data);
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}
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void GLAPIENTRY
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@@ -4879,6 +4919,8 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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GLsizei imageSize, const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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if (compressed_subtexture_target_check(ctx, target, 3, format, false,
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@@ -4890,10 +4932,21 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
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if (!texObj)
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return;
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_mesa_compressed_texture_sub_image(ctx, 3, texObj, target, level,
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if (compressed_subtexture_error_check(ctx, 3, texObj, target,
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level, xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, false)) {
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return;
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}
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texImage = _mesa_select_tex_image(texObj, target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage, target, level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, data, false);
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format, imageSize, data);
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}
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void GLAPIENTRY
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@@ -4904,6 +4957,8 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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const GLvoid *data)
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{
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struct gl_texture_object *texObj;
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struct gl_texture_image *texImage;
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GET_CURRENT_CONTEXT(ctx);
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texObj = _mesa_lookup_texture_err(ctx, texture,
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@@ -4917,10 +4972,59 @@ _mesa_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset,
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return;
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}
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_mesa_compressed_texture_sub_image(ctx, 3, texObj, texObj->Target, level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, data, true);
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if (compressed_subtexture_error_check(ctx, 3, texObj, texObj->Target,
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level, xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, true)) {
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return;
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}
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/* Must handle special case GL_TEXTURE_CUBE_MAP. */
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if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
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const char *pixels = data;
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int i;
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GLint image_stride;
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/* Make sure the texture object is a proper cube.
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* (See texturesubimage in teximage.c for details on why this check is
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* performed.)
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*/
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if (!_mesa_cube_level_complete(texObj, level)) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glCompressedTextureSubImage3D(cube map incomplete)");
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return;
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}
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/* Copy in each face. */
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for (i = 0; i < 6; ++i) {
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texImage = texObj->Image[i][level];
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
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texObj->Target, level,
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xoffset, yoffset, zoffset,
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width, height, 1,
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format, imageSize, pixels);
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/* Compressed images don't have a client format */
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image_stride = _mesa_format_image_size(texImage->TexFormat,
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texImage->Width,
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texImage->Height, 1);
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pixels += image_stride;
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imageSize -= image_stride;
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}
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}
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else {
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texImage = _mesa_select_tex_image(texObj, texObj->Target, level);
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assert(texImage);
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_mesa_compressed_texture_sub_image(ctx, 3, texObj, texImage,
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texObj->Target, level,
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xoffset, yoffset, zoffset,
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width, height, depth,
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format, imageSize, data);
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}
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}
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static mesa_format
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@@ -181,13 +181,14 @@ _mesa_texture_sub_image(struct gl_context *ctx, GLuint dims,
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extern void
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_mesa_compressed_texture_sub_image(struct gl_context *ctx, GLuint dims,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage,
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GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLint zoffset,
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GLsizei width, GLsizei height,
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GLsizei depth,
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GLenum format, GLsizei imageSize,
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const GLvoid *data, bool dsa);
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const GLvoid *data);
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extern void
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_mesa_copy_texture_sub_image(struct gl_context *ctx, GLuint dims,
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