v3dv: fix supertile coverage when render are size is 0.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766>
This commit is contained in:
Iago Toral Quiroga
2020-02-28 08:52:22 +01:00
committed by Marge Bot
parent 44370b44e7
commit 404220cc71
+6 -4
View File
@@ -1196,10 +1196,12 @@ cmd_buffer_emit_render_pass_layer_rcl(struct v3dv_cmd_buffer *cmd_buffer,
const uint32_t min_y_supertile =
state->render_area.offset.y / supertile_h_in_pixels;
const uint32_t max_render_x =
state->render_area.offset.x + state->render_area.extent.width - 1;
const uint32_t max_render_y =
state->render_area.offset.y + state->render_area.extent.height - 1;
uint32_t max_render_x = state->render_area.offset.x;
if (state->render_area.extent.width > 0)
max_render_x += state->render_area.extent.width - 1;
uint32_t max_render_y = state->render_area.offset.y;
if (state->render_area.extent.height > 0)
max_render_y += state->render_area.extent.height - 1;
const uint32_t max_x_supertile = max_render_x / supertile_w_in_pixels;
const uint32_t max_y_supertile = max_render_y / supertile_h_in_pixels;