i965/vs: Pass the brw_context pointer into vec4_visitor and do_vs_prog.

We used to steal it out of the brw_compile struct...but vec4_visitor
isn't going to have one of those in the future.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Kenneth Graunke
2012-11-26 22:14:27 -08:00
parent dd50c88386
commit 403bb1d306
5 changed files with 14 additions and 9 deletions
+5 -4
View File
@@ -1128,10 +1128,11 @@ vec4_visitor::run()
extern "C" {
bool
brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c)
{
struct brw_context *brw = c->func.brw;
struct intel_context *intel = &c->func.brw->intel;
struct intel_context *intel = &brw->intel;
bool start_busy = false;
float start_time = 0;
@@ -1168,7 +1169,7 @@ brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c)
shader->compiled_once = true;
}
vec4_visitor v(c, prog, shader);
vec4_visitor v(brw, c, prog, shader);
if (!v.run()) {
prog->LinkStatus = false;
ralloc_strcat(&prog->InfoLog, v.fail_msg);
+2 -1
View File
@@ -198,7 +198,8 @@ public:
class vec4_visitor : public backend_visitor
{
public:
vec4_visitor(struct brw_vs_compile *c,
vec4_visitor(struct brw_context *brw,
struct brw_vs_compile *c,
struct gl_shader_program *prog, struct brw_shader *shader);
~vec4_visitor();
@@ -2806,13 +2806,14 @@ vec4_visitor::resolve_ud_negate(src_reg *reg)
*reg = temp;
}
vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
vec4_visitor::vec4_visitor(struct brw_context *brw,
struct brw_vs_compile *c,
struct gl_shader_program *prog,
struct brw_shader *shader)
{
this->c = c;
this->p = &c->func;
this->brw = p->brw;
this->brw = brw;
this->intel = &brw->intel;
this->ctx = &intel->ctx;
this->prog = prog;
+1 -1
View File
@@ -280,7 +280,7 @@ do_vs_prog(struct brw_context *brw,
/* Emit GEN4 code.
*/
if (!brw_vs_emit(prog, &c)) {
if (!brw_vs_emit(brw, prog, &c)) {
ralloc_free(mem_ctx);
return false;
}
+3 -1
View File
@@ -103,7 +103,9 @@ struct brw_vs_compile {
GLuint last_scratch; /**< measured in 32-byte (register size) units */
};
bool brw_vs_emit(struct gl_shader_program *prog, struct brw_vs_compile *c);
bool brw_vs_emit(struct brw_context *brw,
struct gl_shader_program *prog,
struct brw_vs_compile *c);
bool brw_vs_precompile(struct gl_context *ctx, struct gl_shader_program *prog);
void brw_vs_debug_recompile(struct brw_context *brw,
struct gl_shader_program *prog,