get rid of an extra textured triangle function
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@@ -124,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx,
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* Render an RGB, GL_DECAL, textured triangle.
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* Interpolate S,T only w/out mipmapping or perspective correction.
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*
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* No fog.
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* No fog. No depth testing.
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*/
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#define NAME simple_textured_triangle
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#define INTERP_INT_TEX 1
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@@ -850,9 +850,9 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
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/*
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* Render a smooth-shaded, textured, RGBA triangle.
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* Render an RGBA triangle with arbitrary attributes.
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*/
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#define NAME general_textured_triangle
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#define NAME general_triangle
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#define INTERP_Z 1
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#define INTERP_W 1
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#define INTERP_FOG 1
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@@ -1092,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx )
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}
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else {
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#if (CHAN_BITS == 16 || CHAN_BITS == 32)
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USE(general_textured_triangle);
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USE(general_triangle);
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#else
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USE(affine_textured_triangle);
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#endif
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@@ -1100,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx )
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}
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else {
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#if (CHAN_BITS == 16 || CHAN_BITS == 32)
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USE(general_textured_triangle);
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USE(general_triangle);
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#else
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USE(persp_textured_triangle);
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#endif
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@@ -1108,7 +1108,7 @@ _swrast_choose_triangle( GLcontext *ctx )
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}
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else {
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/* general case textured triangles */
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USE(general_textured_triangle);
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USE(general_triangle);
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}
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}
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else {
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