get rid of an extra textured triangle function

This commit is contained in:
Brian
2007-04-24 16:47:33 -06:00
parent ddcf819906
commit 4003bde6ff
+6 -6
View File
@@ -124,7 +124,7 @@ _swrast_culltriangle( GLcontext *ctx,
* Render an RGB, GL_DECAL, textured triangle.
* Interpolate S,T only w/out mipmapping or perspective correction.
*
* No fog.
* No fog. No depth testing.
*/
#define NAME simple_textured_triangle
#define INTERP_INT_TEX 1
@@ -850,9 +850,9 @@ fast_persp_span(GLcontext *ctx, SWspan *span,
/*
* Render a smooth-shaded, textured, RGBA triangle.
* Render an RGBA triangle with arbitrary attributes.
*/
#define NAME general_textured_triangle
#define NAME general_triangle
#define INTERP_Z 1
#define INTERP_W 1
#define INTERP_FOG 1
@@ -1092,7 +1092,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
USE(general_textured_triangle);
USE(general_triangle);
#else
USE(affine_textured_triangle);
#endif
@@ -1100,7 +1100,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
#if (CHAN_BITS == 16 || CHAN_BITS == 32)
USE(general_textured_triangle);
USE(general_triangle);
#else
USE(persp_textured_triangle);
#endif
@@ -1108,7 +1108,7 @@ _swrast_choose_triangle( GLcontext *ctx )
}
else {
/* general case textured triangles */
USE(general_textured_triangle);
USE(general_triangle);
}
}
else {