i965: Refactor brw_try_draw_prims.
In order to add our ARB_indirect_parameters implementation we need to refactor brw_try_draw_prims so that it operates on a per primitive basis and move the loop into brw_draw_prims. This commit refactors the brw_try_draw_prims function and renames it to brw_draw_single_prim. Signed-off-by: Plamena Manolova <plamena.manolova@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
committed by
Kenneth Graunke
parent
646e112385
commit
3fb8483565
@@ -675,140 +675,137 @@ brw_finish_drawing(struct gl_context *ctx)
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* fallback conditions.
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*/
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static void
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brw_try_draw_prims(struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prims,
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GLuint nr_prims,
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struct brw_transform_feedback_object *xfb_obj,
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unsigned stream,
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struct gl_buffer_object *indirect)
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brw_draw_single_prim(struct gl_context *ctx,
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const struct gl_vertex_array *arrays[],
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const struct _mesa_prim *prim,
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unsigned prim_id,
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struct brw_transform_feedback_object *xfb_obj,
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unsigned stream,
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struct gl_buffer_object *indirect)
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{
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struct brw_context *brw = brw_context(ctx);
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const struct gen_device_info *devinfo = &brw->screen->devinfo;
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GLuint i;
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bool fail_next = false;
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for (i = 0; i < nr_prims; i++) {
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/* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
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* atoms that happen on every draw call.
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*/
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brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
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/* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
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* atoms that happen on every draw call.
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*/
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brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
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/* Flush the batch if the batch/state buffers are nearly full. We can
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* grow them if needed, but this is not free, so we'd like to avoid it.
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*/
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intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
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brw_require_statebuffer_space(brw, 2400);
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intel_batchbuffer_save_state(brw);
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/* Flush the batch if the batch/state buffers are nearly full. We can
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* grow them if needed, but this is not free, so we'd like to avoid it.
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*/
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intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
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brw_require_statebuffer_space(brw, 2400);
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intel_batchbuffer_save_state(brw);
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if (brw->num_instances != prims[i].num_instances ||
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brw->basevertex != prims[i].basevertex ||
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brw->baseinstance != prims[i].base_instance) {
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brw->num_instances = prims[i].num_instances;
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brw->basevertex = prims[i].basevertex;
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brw->baseinstance = prims[i].base_instance;
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if (i > 0) { /* For i == 0 we just did this before the loop */
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brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
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brw_merge_inputs(brw, arrays);
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}
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}
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/* Determine if we need to flag BRW_NEW_VERTICES for updating the
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* gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
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* always flag if the shader uses one of the values. For direct draws,
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* we only flag if the values change.
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*/
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const int new_basevertex =
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prims[i].indexed ? prims[i].basevertex : prims[i].start;
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const int new_baseinstance = prims[i].base_instance;
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const struct brw_vs_prog_data *vs_prog_data =
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brw_vs_prog_data(brw->vs.base.prog_data);
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if (i > 0) {
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const bool uses_draw_parameters =
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance;
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if ((uses_draw_parameters && prims[i].is_indirect) ||
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(vs_prog_data->uses_basevertex &&
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brw->draw.params.gl_basevertex != new_basevertex) ||
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(vs_prog_data->uses_baseinstance &&
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brw->draw.params.gl_baseinstance != new_baseinstance))
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brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
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}
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brw->draw.params.gl_basevertex = new_basevertex;
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brw->draw.params.gl_baseinstance = new_baseinstance;
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brw_bo_unreference(brw->draw.draw_params_bo);
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if (prims[i].is_indirect) {
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/* Point draw_params_bo at the indirect buffer. */
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brw->draw.draw_params_bo =
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intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
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brw_bo_reference(brw->draw.draw_params_bo);
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brw->draw.draw_params_offset =
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prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
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} else {
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/* Set draw_params_bo to NULL so brw_prepare_vertices knows it
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* has to upload gl_BaseVertex and such if they're needed.
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*/
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brw->draw.draw_params_bo = NULL;
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brw->draw.draw_params_offset = 0;
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}
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/* gl_DrawID always needs its own vertex buffer since it's not part of
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* the indirect parameter buffer. If the program uses gl_DrawID we need
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* to flag BRW_NEW_VERTICES. For the first iteration, we don't have
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* valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
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* the loop.
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*/
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brw->draw.gl_drawid = prims[i].draw_id;
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brw_bo_unreference(brw->draw.draw_id_bo);
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brw->draw.draw_id_bo = NULL;
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if (i > 0 && vs_prog_data->uses_drawid)
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if (brw->num_instances != prim->num_instances ||
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brw->basevertex != prim->basevertex ||
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brw->baseinstance != prim->base_instance) {
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brw->num_instances = prim->num_instances;
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brw->basevertex = prim->basevertex;
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brw->baseinstance = prim->base_instance;
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if (prim_id > 0) { /* For i == 0 we just did this before the loop */
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brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
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brw_merge_inputs(brw, arrays);
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}
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}
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if (devinfo->gen < 6)
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brw_set_prim(brw, &prims[i]);
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else
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gen6_set_prim(brw, &prims[i]);
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/* Determine if we need to flag BRW_NEW_VERTICES for updating the
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* gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
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* always flag if the shader uses one of the values. For direct draws,
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* we only flag if the values change.
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*/
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const int new_basevertex =
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prim->indexed ? prim->basevertex : prim->start;
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const int new_baseinstance = prim->base_instance;
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const struct brw_vs_prog_data *vs_prog_data =
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brw_vs_prog_data(brw->vs.base.prog_data);
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if (prim_id > 0) {
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const bool uses_draw_parameters =
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vs_prog_data->uses_basevertex ||
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vs_prog_data->uses_baseinstance;
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if ((uses_draw_parameters && prim->is_indirect) ||
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(vs_prog_data->uses_basevertex &&
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brw->draw.params.gl_basevertex != new_basevertex) ||
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(vs_prog_data->uses_baseinstance &&
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brw->draw.params.gl_baseinstance != new_baseinstance))
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brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
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}
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brw->draw.params.gl_basevertex = new_basevertex;
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brw->draw.params.gl_baseinstance = new_baseinstance;
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brw_bo_unreference(brw->draw.draw_params_bo);
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if (prim->is_indirect) {
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/* Point draw_params_bo at the indirect buffer. */
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brw->draw.draw_params_bo =
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intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
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brw_bo_reference(brw->draw.draw_params_bo);
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brw->draw.draw_params_offset =
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prim->indirect_offset + (prim->indexed ? 12 : 8);
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} else {
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/* Set draw_params_bo to NULL so brw_prepare_vertices knows it
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* has to upload gl_BaseVertex and such if they're needed.
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*/
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brw->draw.draw_params_bo = NULL;
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brw->draw.draw_params_offset = 0;
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}
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/* gl_DrawID always needs its own vertex buffer since it's not part of
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* the indirect parameter buffer. If the program uses gl_DrawID we need
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* to flag BRW_NEW_VERTICES. For the first iteration, we don't have
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* valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
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* the loop.
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*/
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brw->draw.gl_drawid = prim->draw_id;
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brw_bo_unreference(brw->draw.draw_id_bo);
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brw->draw.draw_id_bo = NULL;
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if (prim_id > 0 && vs_prog_data->uses_drawid)
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brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
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if (devinfo->gen < 6)
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brw_set_prim(brw, prim);
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else
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gen6_set_prim(brw, prim);
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retry:
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/* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
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* that the state updated in the loop outside of this block is that in
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* *_set_prim or intel_batchbuffer_flush(), which only impacts
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* brw->ctx.NewDriverState.
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*/
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if (brw->ctx.NewDriverState) {
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brw->no_batch_wrap = true;
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brw_upload_render_state(brw);
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}
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brw_emit_prim(brw, &prims[i], brw->primitive, xfb_obj, stream);
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brw->no_batch_wrap = false;
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if (!brw_batch_has_aperture_space(brw, 0)) {
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if (!fail_next) {
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intel_batchbuffer_reset_to_saved(brw);
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intel_batchbuffer_flush(brw);
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fail_next = true;
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goto retry;
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} else {
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int ret = intel_batchbuffer_flush(brw);
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WARN_ONCE(ret == -ENOSPC,
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"i965: Single primitive emit exceeded "
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"available aperture space\n");
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}
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}
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/* Now that we know we haven't run out of aperture space, we can safely
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* reset the dirty bits.
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*/
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if (brw->ctx.NewDriverState)
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brw_render_state_finished(brw);
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/* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
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* that the state updated in the loop outside of this block is that in
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* *_set_prim or intel_batchbuffer_flush(), which only impacts
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* brw->ctx.NewDriverState.
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*/
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if (brw->ctx.NewDriverState) {
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brw->no_batch_wrap = true;
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brw_upload_render_state(brw);
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}
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brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
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brw->no_batch_wrap = false;
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if (!brw_batch_has_aperture_space(brw, 0)) {
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if (!fail_next) {
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intel_batchbuffer_reset_to_saved(brw);
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intel_batchbuffer_flush(brw);
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fail_next = true;
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goto retry;
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} else {
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int ret = intel_batchbuffer_flush(brw);
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WARN_ONCE(ret == -ENOSPC,
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"i965: Single primitive emit exceeded "
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"available aperture space\n");
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}
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}
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/* Now that we know we haven't run out of aperture space, we can safely
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* reset the dirty bits.
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*/
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if (brw->ctx.NewDriverState)
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brw_render_state_finished(brw);
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return;
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}
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@@ -824,6 +821,7 @@ brw_draw_prims(struct gl_context *ctx,
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unsigned stream,
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struct gl_buffer_object *indirect)
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{
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unsigned i;
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struct brw_context *brw = brw_context(ctx);
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const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
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struct brw_transform_feedback_object *xfb_obj =
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@@ -868,7 +866,11 @@ brw_draw_prims(struct gl_context *ctx,
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* manage it. swrast doesn't support our featureset, so we can't fall back
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* to it.
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*/
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brw_try_draw_prims(ctx, arrays, prims, nr_prims, xfb_obj, stream, indirect);
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for (i = 0; i < nr_prims; i++) {
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brw_draw_single_prim(ctx, arrays, &prims[i], i, xfb_obj, stream,
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indirect);
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}
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brw_finish_drawing(ctx);
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}
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