i965: Refactor brw_try_draw_prims.

In order to add our ARB_indirect_parameters implementation we
need to refactor brw_try_draw_prims so that it operates on a
per primitive basis and move the loop into brw_draw_prims.
This commit refactors the brw_try_draw_prims function and
renames it to brw_draw_single_prim.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Plamena Manolova
2017-10-02 23:58:26 +03:00
committed by Kenneth Graunke
parent 646e112385
commit 3fb8483565
+123 -121
View File
@@ -675,140 +675,137 @@ brw_finish_drawing(struct gl_context *ctx)
* fallback conditions.
*/
static void
brw_try_draw_prims(struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
const struct _mesa_prim *prims,
GLuint nr_prims,
struct brw_transform_feedback_object *xfb_obj,
unsigned stream,
struct gl_buffer_object *indirect)
brw_draw_single_prim(struct gl_context *ctx,
const struct gl_vertex_array *arrays[],
const struct _mesa_prim *prim,
unsigned prim_id,
struct brw_transform_feedback_object *xfb_obj,
unsigned stream,
struct gl_buffer_object *indirect)
{
struct brw_context *brw = brw_context(ctx);
const struct gen_device_info *devinfo = &brw->screen->devinfo;
GLuint i;
bool fail_next = false;
for (i = 0; i < nr_prims; i++) {
/* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
* atoms that happen on every draw call.
*/
brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
/* Flag BRW_NEW_DRAW_CALL on every draw. This allows us to have
* atoms that happen on every draw call.
*/
brw->ctx.NewDriverState |= BRW_NEW_DRAW_CALL;
/* Flush the batch if the batch/state buffers are nearly full. We can
* grow them if needed, but this is not free, so we'd like to avoid it.
*/
intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
brw_require_statebuffer_space(brw, 2400);
intel_batchbuffer_save_state(brw);
/* Flush the batch if the batch/state buffers are nearly full. We can
* grow them if needed, but this is not free, so we'd like to avoid it.
*/
intel_batchbuffer_require_space(brw, 1500, RENDER_RING);
brw_require_statebuffer_space(brw, 2400);
intel_batchbuffer_save_state(brw);
if (brw->num_instances != prims[i].num_instances ||
brw->basevertex != prims[i].basevertex ||
brw->baseinstance != prims[i].base_instance) {
brw->num_instances = prims[i].num_instances;
brw->basevertex = prims[i].basevertex;
brw->baseinstance = prims[i].base_instance;
if (i > 0) { /* For i == 0 we just did this before the loop */
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
brw_merge_inputs(brw, arrays);
}
}
/* Determine if we need to flag BRW_NEW_VERTICES for updating the
* gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
* always flag if the shader uses one of the values. For direct draws,
* we only flag if the values change.
*/
const int new_basevertex =
prims[i].indexed ? prims[i].basevertex : prims[i].start;
const int new_baseinstance = prims[i].base_instance;
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
if (i > 0) {
const bool uses_draw_parameters =
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
if ((uses_draw_parameters && prims[i].is_indirect) ||
(vs_prog_data->uses_basevertex &&
brw->draw.params.gl_basevertex != new_basevertex) ||
(vs_prog_data->uses_baseinstance &&
brw->draw.params.gl_baseinstance != new_baseinstance))
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
}
brw->draw.params.gl_basevertex = new_basevertex;
brw->draw.params.gl_baseinstance = new_baseinstance;
brw_bo_unreference(brw->draw.draw_params_bo);
if (prims[i].is_indirect) {
/* Point draw_params_bo at the indirect buffer. */
brw->draw.draw_params_bo =
intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
brw_bo_reference(brw->draw.draw_params_bo);
brw->draw.draw_params_offset =
prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
} else {
/* Set draw_params_bo to NULL so brw_prepare_vertices knows it
* has to upload gl_BaseVertex and such if they're needed.
*/
brw->draw.draw_params_bo = NULL;
brw->draw.draw_params_offset = 0;
}
/* gl_DrawID always needs its own vertex buffer since it's not part of
* the indirect parameter buffer. If the program uses gl_DrawID we need
* to flag BRW_NEW_VERTICES. For the first iteration, we don't have
* valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
* the loop.
*/
brw->draw.gl_drawid = prims[i].draw_id;
brw_bo_unreference(brw->draw.draw_id_bo);
brw->draw.draw_id_bo = NULL;
if (i > 0 && vs_prog_data->uses_drawid)
if (brw->num_instances != prim->num_instances ||
brw->basevertex != prim->basevertex ||
brw->baseinstance != prim->base_instance) {
brw->num_instances = prim->num_instances;
brw->basevertex = prim->basevertex;
brw->baseinstance = prim->base_instance;
if (prim_id > 0) { /* For i == 0 we just did this before the loop */
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
brw_merge_inputs(brw, arrays);
}
}
if (devinfo->gen < 6)
brw_set_prim(brw, &prims[i]);
else
gen6_set_prim(brw, &prims[i]);
/* Determine if we need to flag BRW_NEW_VERTICES for updating the
* gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
* always flag if the shader uses one of the values. For direct draws,
* we only flag if the values change.
*/
const int new_basevertex =
prim->indexed ? prim->basevertex : prim->start;
const int new_baseinstance = prim->base_instance;
const struct brw_vs_prog_data *vs_prog_data =
brw_vs_prog_data(brw->vs.base.prog_data);
if (prim_id > 0) {
const bool uses_draw_parameters =
vs_prog_data->uses_basevertex ||
vs_prog_data->uses_baseinstance;
if ((uses_draw_parameters && prim->is_indirect) ||
(vs_prog_data->uses_basevertex &&
brw->draw.params.gl_basevertex != new_basevertex) ||
(vs_prog_data->uses_baseinstance &&
brw->draw.params.gl_baseinstance != new_baseinstance))
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
}
brw->draw.params.gl_basevertex = new_basevertex;
brw->draw.params.gl_baseinstance = new_baseinstance;
brw_bo_unreference(brw->draw.draw_params_bo);
if (prim->is_indirect) {
/* Point draw_params_bo at the indirect buffer. */
brw->draw.draw_params_bo =
intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
brw_bo_reference(brw->draw.draw_params_bo);
brw->draw.draw_params_offset =
prim->indirect_offset + (prim->indexed ? 12 : 8);
} else {
/* Set draw_params_bo to NULL so brw_prepare_vertices knows it
* has to upload gl_BaseVertex and such if they're needed.
*/
brw->draw.draw_params_bo = NULL;
brw->draw.draw_params_offset = 0;
}
/* gl_DrawID always needs its own vertex buffer since it's not part of
* the indirect parameter buffer. If the program uses gl_DrawID we need
* to flag BRW_NEW_VERTICES. For the first iteration, we don't have
* valid vs_prog_data, but we always flag BRW_NEW_VERTICES before
* the loop.
*/
brw->draw.gl_drawid = prim->draw_id;
brw_bo_unreference(brw->draw.draw_id_bo);
brw->draw.draw_id_bo = NULL;
if (prim_id > 0 && vs_prog_data->uses_drawid)
brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
if (devinfo->gen < 6)
brw_set_prim(brw, prim);
else
gen6_set_prim(brw, prim);
retry:
/* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
* that the state updated in the loop outside of this block is that in
* *_set_prim or intel_batchbuffer_flush(), which only impacts
* brw->ctx.NewDriverState.
*/
if (brw->ctx.NewDriverState) {
brw->no_batch_wrap = true;
brw_upload_render_state(brw);
}
brw_emit_prim(brw, &prims[i], brw->primitive, xfb_obj, stream);
brw->no_batch_wrap = false;
if (!brw_batch_has_aperture_space(brw, 0)) {
if (!fail_next) {
intel_batchbuffer_reset_to_saved(brw);
intel_batchbuffer_flush(brw);
fail_next = true;
goto retry;
} else {
int ret = intel_batchbuffer_flush(brw);
WARN_ONCE(ret == -ENOSPC,
"i965: Single primitive emit exceeded "
"available aperture space\n");
}
}
/* Now that we know we haven't run out of aperture space, we can safely
* reset the dirty bits.
*/
if (brw->ctx.NewDriverState)
brw_render_state_finished(brw);
/* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
* that the state updated in the loop outside of this block is that in
* *_set_prim or intel_batchbuffer_flush(), which only impacts
* brw->ctx.NewDriverState.
*/
if (brw->ctx.NewDriverState) {
brw->no_batch_wrap = true;
brw_upload_render_state(brw);
}
brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
brw->no_batch_wrap = false;
if (!brw_batch_has_aperture_space(brw, 0)) {
if (!fail_next) {
intel_batchbuffer_reset_to_saved(brw);
intel_batchbuffer_flush(brw);
fail_next = true;
goto retry;
} else {
int ret = intel_batchbuffer_flush(brw);
WARN_ONCE(ret == -ENOSPC,
"i965: Single primitive emit exceeded "
"available aperture space\n");
}
}
/* Now that we know we haven't run out of aperture space, we can safely
* reset the dirty bits.
*/
if (brw->ctx.NewDriverState)
brw_render_state_finished(brw);
return;
}
@@ -824,6 +821,7 @@ brw_draw_prims(struct gl_context *ctx,
unsigned stream,
struct gl_buffer_object *indirect)
{
unsigned i;
struct brw_context *brw = brw_context(ctx);
const struct gl_vertex_array **arrays = ctx->Array._DrawArrays;
struct brw_transform_feedback_object *xfb_obj =
@@ -868,7 +866,11 @@ brw_draw_prims(struct gl_context *ctx,
* manage it. swrast doesn't support our featureset, so we can't fall back
* to it.
*/
brw_try_draw_prims(ctx, arrays, prims, nr_prims, xfb_obj, stream, indirect);
for (i = 0; i < nr_prims; i++) {
brw_draw_single_prim(ctx, arrays, &prims[i], i, xfb_obj, stream,
indirect);
}
brw_finish_drawing(ctx);
}