st/mesa: don't track VS sampler views for st_draw_feedback in st_context

Just query the sampler views from the update function. This will help
optimize sampler view updates.

Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11428>
This commit is contained in:
Marek Olšák
2021-06-05 22:10:12 -04:00
committed by Marge Bot
parent e74366b18a
commit 3f9ee64505
5 changed files with 37 additions and 20 deletions
+20 -11
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@@ -97,11 +97,11 @@ st_update_single_texture(struct st_context *st,
static void
update_textures(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views)
unsigned
st_get_sampler_views(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views)
{
struct pipe_context *pipe = st->pipe;
const GLuint old_max = st->state.num_sampler_views[shader_stage];
@@ -112,7 +112,7 @@ update_textures(struct st_context *st,
GLuint unit;
if (samplers_used == 0x0 && old_max == 0)
return;
return 0;
unsigned num_textures = 0;
@@ -264,7 +264,18 @@ update_textures(struct st_context *st,
num_textures = MAX2(num_textures, extra + 1);
}
/* Unbind old textures. */
return num_textures;
}
static void
update_textures(struct st_context *st, enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views)
{
struct pipe_context *pipe = st->pipe;
unsigned num_textures =
st_get_sampler_views(st, shader_stage, prog, sampler_views);
unsigned old_num_textures = st->state.num_sampler_views[shader_stage];
unsigned num_unbind = old_num_textures > num_textures ?
old_num_textures - num_textures : 0;
@@ -297,10 +308,8 @@ st_update_vertex_textures(struct st_context *st)
const struct gl_context *ctx = st->ctx;
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
update_textures(st,
PIPE_SHADER_VERTEX,
ctx->VertexProgram._Current,
st->state.vert_sampler_views);
update_textures_local(st, PIPE_SHADER_VERTEX,
ctx->VertexProgram._Current);
}
}
-1
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@@ -468,7 +468,6 @@ st_destroy_context_priv(struct st_context *st, bool destroy_pipe)
st_destroy_bound_image_handles(st);
for (i = 0; i < ARRAY_SIZE(st->state.frag_sampler_views); i++) {
pipe_sampler_view_reference(&st->state.vert_sampler_views[i], NULL);
pipe_sampler_view_reference(&st->state.frag_sampler_views[i], NULL);
}
-1
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@@ -210,7 +210,6 @@ struct st_context
struct pipe_sampler_state frag_samplers[PIPE_MAX_SAMPLERS];
GLuint num_vert_samplers;
GLuint num_frag_samplers;
struct pipe_sampler_view *vert_sampler_views[PIPE_MAX_SAMPLERS];
struct pipe_sampler_view *frag_sampler_views[PIPE_MAX_SAMPLERS];
GLuint num_sampler_views[PIPE_SHADER_TYPES];
unsigned num_images[PIPE_SHADER_TYPES];
+11 -7
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@@ -311,14 +311,16 @@ st_feedback_draw_vbo(struct gl_context *ctx,
st->state.num_vert_samplers);
/* sampler views */
draw_set_sampler_views(draw, PIPE_SHADER_VERTEX,
st->state.vert_sampler_views,
st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
struct pipe_sampler_view *views[PIPE_MAX_SAMPLERS] = {0};
unsigned num_views =
st_get_sampler_views(st, PIPE_SHADER_VERTEX, prog, views);
draw_set_sampler_views(draw, PIPE_SHADER_VERTEX, views, num_views);
struct pipe_transfer *sv_transfer[PIPE_MAX_SAMPLERS][PIPE_MAX_TEXTURE_LEVELS];
for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
for (unsigned i = 0; i < num_views; i++) {
struct pipe_sampler_view *view = views[i];
if (!view)
continue;
@@ -472,8 +474,8 @@ st_feedback_draw_vbo(struct gl_context *ctx,
}
/* unmap sampler views */
for (unsigned i = 0; i < st->state.num_sampler_views[PIPE_SHADER_VERTEX]; i++) {
struct pipe_sampler_view *view = st->state.vert_sampler_views[i];
for (unsigned i = 0; i < num_views; i++) {
struct pipe_sampler_view *view = views[i];
if (view) {
if (view->texture->target != PIPE_BUFFER) {
@@ -484,6 +486,8 @@ st_feedback_draw_vbo(struct gl_context *ctx,
} else {
pipe_buffer_unmap(pipe, sv_transfer[i][0]);
}
pipe_sampler_view_reference(&views[i], NULL);
}
}
+6
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@@ -362,6 +362,12 @@ st_update_single_texture(struct st_context *st,
GLuint texUnit, bool glsl130_or_later,
bool ignore_srgb_decode);
unsigned
st_get_sampler_views(struct st_context *st,
enum pipe_shader_type shader_stage,
const struct gl_program *prog,
struct pipe_sampler_view **sampler_views);
void
st_make_bound_samplers_resident(struct st_context *st,
struct gl_program *prog);