zink: always set stencil dynamic states before draw

these are dynamic states set on the pipeline, so they must always
be set on a cmdbuf before draw

fixes some validation spam

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15716>
This commit is contained in:
Mike Blumenkrantz
2022-04-01 13:26:28 -04:00
committed by Marge Bot
parent 2ccb24757a
commit 3f918bbd23
+3
View File
@@ -698,6 +698,9 @@ zink_draw(struct pipe_context *pctx,
VKCTX(CmdSetStencilWriteMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.writeMask);
VKCTX(CmdSetStencilCompareMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.compareMask);
}
} else {
VKCTX(CmdSetStencilWriteMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.writeMask);
VKCTX(CmdSetStencilCompareMask)(batch->state->cmdbuf, VK_STENCIL_FACE_FRONT_AND_BACK, dsa_state->hw_state.stencil_front.compareMask);
}
}
ctx->dsa_state_changed = false;