i965: Rename brw_wm_sampler_state.c to brw_sampler_state.c.

When the driver was originally written, it only supported texturing in
the pixel shader backend; vertex and geometry shader texturing came much
later.  Originally, the pixel shader was referred to as "WM" (the
Windowizer/Masker unit).  So, this code happened to only be relevant for
the WM stage, at the time.

However, sampler state really applies to all stages, so putting "wm" in
the filename doesn't make sense.  I dropped it in gen7_sampler_state.c;
at this point the asymmetry just trips people up.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Kenneth Graunke
2014-07-26 01:26:54 -07:00
parent 6e12035834
commit 3f67fb4dc3
3 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -86,6 +86,7 @@ i965_FILES = \
brw_primitive_restart.c \
brw_queryobj.c \
brw_reset.c \
brw_sampler_state.c \
brw_schedule_instructions.cpp \
brw_sf.c \
brw_sf_emit.c \
@@ -116,7 +117,6 @@ i965_FILES = \
brw_vs_surface_state.c \
brw_wm.c \
brw_wm_iz.cpp \
brw_wm_sampler_state.c \
brw_wm_state.c \
brw_wm_surface_state.c \
gen6_blorp.cpp \
+1 -1
View File
@@ -242,7 +242,7 @@ void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
/* gen8_surface_state.c */
void gen8_init_vtable_surface_functions(struct brw_context *brw);
/* brw_wm_sampler_state.c */
/* brw_sampler_state.c */
uint32_t translate_wrap_mode(struct brw_context *brw,
GLenum wrap, bool using_nearest);
void upload_default_color(struct brw_context *brw,