mesa: fix proxy textures not working with default texture binding
When working with the glTexStorage*() functions, the error checking checks that a non-default (i.e., non-zero) texture is currently bound. However, this check made glTexStorage*() functions fail with proxy textures when the default texture is bound. Proxy textures do not care about the current texture bindings so for them this check should not be done. Reviewed-by: Brian Paul <brianp@vmware.com> Cc: mesa-stable@lists.freedesktop.org
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@@ -335,7 +335,7 @@ tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
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/* non-default texture object check */
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texObj = _mesa_get_current_tex_object(ctx, target);
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if (!texObj || (texObj->Name == 0)) {
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if (!_mesa_is_proxy_texture(target) && (!texObj || (texObj->Name == 0))) {
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glTexStorage%uD(texture object 0)", dims);
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return GL_TRUE;
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