meta: Put _mesa_meta_in_progress in the header file
...so that it can be inlined in the two places that call it. On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects Gl32Batch7: 32-bit: No difference proven at 95.0% confidence (n=120) 64-bit: Difference at 95.0% confidence 1.24042% +/- 0.382277% (n=40) Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com>
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committed by
Kenneth Graunke
parent
3167a80bb1
commit
3f1f1d0df4
@@ -1212,16 +1212,6 @@ _mesa_meta_end(struct gl_context *ctx)
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}
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/**
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* Determine whether Mesa is currently in a meta state.
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*/
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GLboolean
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_mesa_meta_in_progress(struct gl_context *ctx)
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{
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return ctx->Meta->SaveStackDepth != 0;
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}
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/**
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* Convert Z from a normalized value in the range [0, 1] to an object-space
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* Z coordinate in [-1, +1] so that drawing at the new Z position with the
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@@ -446,8 +446,11 @@ _mesa_meta_begin(struct gl_context *ctx, GLbitfield state);
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extern void
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_mesa_meta_end(struct gl_context *ctx);
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extern GLboolean
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_mesa_meta_in_progress(struct gl_context *ctx);
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static inline bool
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_mesa_meta_in_progress(struct gl_context *ctx)
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{
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return ctx->Meta->SaveStackDepth != 0;
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}
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extern void
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_mesa_meta_fb_tex_blit_begin(const struct gl_context *ctx,
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