progs/trivial: Make quad-tex-sub repeat patterns
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@@ -43,17 +43,17 @@ static void MakeImage()
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for (s = 0; s < SIZE; s++) {
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for (t = 0; t < SIZE; t++) {
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tex2d[s][t][0] = s*255/(SIZE-1);
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tex2d[s][t][1] = t*255/(SIZE-1);
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tex2d[s][t][2] = 0*255/(SIZE-1);
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tex2d[t][s][0] = s*255/(SIZE-1);
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tex2d[t][s][1] = t*255/(SIZE-1);
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tex2d[t][s][2] = 0*255/(SIZE-1);
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}
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
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SIZE, SIZE,
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0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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SIZE, SIZE,
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0,
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GL_RGB, GL_UNSIGNED_BYTE, tex2d);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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glEnable(GL_TEXTURE_2D);
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}
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@@ -61,14 +61,19 @@ static void MakeImage()
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static void UpdateLine()
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{
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GLubyte tex[SIZE][3];
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GLubyte b = 0;
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GLint s, t;
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t = line % SIZE;
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if (line % (SIZE * 2) < SIZE)
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b = 255;
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else
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b = 0;
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for (s = 0; s < SIZE; s++) {
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tex[s][0] = s*255/(SIZE-1);
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tex[s][1] = t*255/(SIZE-1);
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tex[s][2] = 255;
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tex[s][2] = b;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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