d3d12/blit: Use sized types for nir_tex_instr::dest_type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7989>
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@@ -675,7 +675,7 @@ get_stencil_resolve_fs(struct d3d12_context *ctx)
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tex->src[1].src = nir_src_for_ssa(nir_imm_int(&b, 0)); /* just use first sample */
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tex->src[2].src_type = nir_tex_src_texture_deref;
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tex->src[2].src = nir_src_for_ssa(tex_deref);
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tex->dest_type = nir_type_uint;
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tex->dest_type = nir_type_uint32;
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tex->is_array = false;
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tex->coord_components = 2;
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