vc4: Fix off-by-one in texture maximum levels.

It's 2048x2048 that's the max, not 1024x1024.
This commit is contained in:
Eric Anholt
2014-08-11 15:37:05 -07:00
parent b9eb3d4bee
commit 3e9a09415e
+1 -1
View File
@@ -37,7 +37,7 @@ struct vc4_bo;
#define VC4_DEBUG_PERF 0x0020
#define VC4_DEBUG_NORAST 0x0040
#define VC4_MAX_MIP_LEVELS 11
#define VC4_MAX_MIP_LEVELS 12
struct vc4_screen {
struct pipe_screen base;