svga: move variant->fs_shadow_compare_units assignment
Fixes a crash since the variant object isn't allocated until later in the function. Not sure how this got through. Reviewed-by: Charmaine Lee <charmainel@vmware.com>
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@@ -6550,8 +6550,6 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga,
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}
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}
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variant->fs_shadow_compare_units = emit->fs.shadow_compare_units;
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if (SVGA_DEBUG & DEBUG_TGSI) {
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debug_printf("#####################################\n");
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debug_printf("### TGSI Shader %u\n", shader->id);
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@@ -6666,6 +6664,8 @@ svga_tgsi_vgpu10_translate(struct svga_context *svga,
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*/
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variant->uses_flat_interp = emit->uses_flat_interp;
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variant->fs_shadow_compare_units = emit->fs.shadow_compare_units;
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if (tokens != shader->tokens) {
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tgsi_free_tokens(tokens);
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}
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