mesa: skip pointsize exports if pointsize attenuation is enabled
attenuation has its own method of exporting pointsize in fixedfunc shaders, so ensure the attenuated size isn't overwritten Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17145>
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@@ -39,7 +39,7 @@
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static void
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update_point_size_set(struct gl_context *ctx)
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{
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ctx->PointSizeIsSet = ctx->Point.Size == 1.0;
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ctx->PointSizeIsSet = ctx->Point.Size == 1.0 || ctx->Point._Attenuated;
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}
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/**
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@@ -128,6 +128,7 @@ _mesa_PointParameterfv( GLenum pname, const GLfloat *params)
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ctx->Point._Attenuated = (ctx->Point.Params[0] != 1.0F ||
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ctx->Point.Params[1] != 0.0F ||
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ctx->Point.Params[2] != 0.0F);
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update_point_size_set(ctx);
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break;
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case GL_POINT_SIZE_MIN_EXT:
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if (params[0] < 0.0F) {
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