i965: Abort on gl_FragDepth in the new FS backend for now.
It hangs the GPU due to FB_WRITE handling being incomplete. There are bigger issues to handle first.
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@@ -530,6 +530,7 @@ fs_visitor::visit(ir_variable *ir)
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this->frag_data = ir;
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} else if (strcmp(ir->name, "gl_FragDepth") == 0) {
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this->frag_depth = ir;
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assert(!"FINISHME: this hangs currently.");
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}
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if (ir->mode == ir_var_in) {
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