i915: Improved the not used tile code

This commit is contained in:
Jakob Bornecrantz
2008-06-13 20:46:14 +02:00
parent d89b1e4a03
commit 3da77b33bb
2 changed files with 36 additions and 18 deletions
@@ -211,14 +211,18 @@ i915_emit_hardware_state(struct i915_context *i915 )
struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
if (cbuf_surface) {
unsigned pitch = (cbuf_surface->pitch * cbuf_surface->cpp);
unsigned cpitch = (cbuf_surface->pitch * cbuf_surface->cpp);
unsigned ctile = BUF_3D_USE_FENCE;
#if 0
if (!((cpitch - 1) & cpitch) && cpitch >= 512)
ctile = BUF_3D_TILED_SURFACE;
#endif
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
BUF_3D_PITCH(pitch) | /* pitch in bytes */
// BUF_3D_TILED_SURFACE); /* JB: Used to force tileing */
BUF_3D_USE_FENCE);
BUF_3D_PITCH(cpitch) | /* pitch in bytes */
ctile);
OUT_RELOC(cbuf_surface->buffer,
I915_BUFFER_ACCESS_WRITE,
@@ -229,12 +233,17 @@ i915_emit_hardware_state(struct i915_context *i915 )
*/
if (depth_surface) {
unsigned zpitch = (depth_surface->pitch * depth_surface->cpp);
unsigned ztile = BUF_3D_USE_FENCE;
#if 0
if (!((zpitch - 1) & zpitch) && zpitch >= 512)
ztile = BUF_3D_TILED_SURFACE;
#endif
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
OUT_BATCH(BUF_3D_ID_DEPTH |
BUF_3D_PITCH(zpitch) | /* pitch in bytes */
BUF_3D_USE_FENCE);
ztile);
OUT_RELOC(depth_surface->buffer,
I915_BUFFER_ACCESS_WRITE,
+21 -12
View File
@@ -104,16 +104,14 @@ i915_miptree_set_image_offset(struct i915_texture *tex,
*/
}
#if 0
static unsigned
power_of_two(unsigned x)
{
int value = 1;
unsigned value = 1;
while (value <= x)
value = value << 1;
return value;
}
#endif
static unsigned
round_up(unsigned n, unsigned multiple)
@@ -125,8 +123,7 @@ round_up(unsigned n, unsigned multiple)
* Special case to deal with display targets.
*/
static boolean
i915_displaytarget_layout(struct pipe_screen *screen,
struct i915_texture *tex)
i915_displaytarget_layout(struct i915_texture *tex)
{
struct pipe_texture *pt = &tex->base;
@@ -139,13 +136,19 @@ i915_displaytarget_layout(struct pipe_screen *screen,
1 );
i915_miptree_set_image_offset( tex, 0, 0, 0, 0 );
#if 0
tex->pitch = MAX2(512, power_of_two(tex->base.width[0] * pt->cpp)) / pt->cpp;
tex->total_height = round_up(tex->base.height[0], 8);
#else
tex->pitch = round_up(tex->base.width[0], 64 / pt->cpp);
tex->total_height = tex->base.height[0];
#endif
if (tex->base.width[0] >= 128) {
tex->pitch = power_of_two(tex->base.width[0] * pt->cpp) / pt->cpp;
tex->total_height = round_up(tex->base.height[0], 8);
} else {
tex->pitch = round_up(tex->base.width[0], 64 / pt->cpp);
tex->total_height = tex->base.height[0];
}
/*
printf("%s size: %d,%d,%d offset %d,%d (0x%x)\n", __FUNCTION__,
tex->base.width[0], tex->base.height[0], pt->cpp,
tex->pitch, tex->total_height, tex->pitch * tex->total_height * 4);
*/
return 1;
}
@@ -161,6 +164,12 @@ i945_miptree_layout_2d( struct i915_texture *tex )
unsigned width = pt->width[0];
unsigned height = pt->height[0];
#if 0 /* used for tiled display targets */
if (pt->last_level == 0 && pt->cpp == 4)
if (i915_displaytarget_layout(tex))
return;
#endif
tex->pitch = pt->width[0];
/* May need to adjust pitch to accomodate the placement of