r300g: turn fragment shader into a CB
This commit is contained in:
@@ -127,7 +127,7 @@ static const float * get_rc_constant_state(
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/* Convert a normal single-precision float into the 7.16 format
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* used by the R300 fragment shader.
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*/
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static uint32_t pack_float24(float f)
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uint32_t pack_float24(float f)
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{
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union {
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float fl;
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@@ -158,77 +158,12 @@ static uint32_t pack_float24(float f)
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return float24;
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}
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unsigned r300_get_fs_atom_size(struct r300_context *r300)
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{
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struct r300_fragment_shader *fs = r300_fs(r300);
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unsigned imm_count = fs->shader->immediates_count;
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struct r300_fragment_program_code *code = &fs->shader->code.code.r300;
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return 19 +
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code->alu.length * 4 +
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(code->tex.length ? (1 + code->tex.length) : 0) +
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(imm_count ? imm_count * 5 : 0);
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}
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void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
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{
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struct r300_fragment_shader *fs = r300_fs(r300);
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struct rX00_fragment_program_code* generic_code = &fs->shader->code;
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struct r300_fragment_program_code * code = &generic_code->code.r300;
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unsigned i;
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unsigned imm_count = fs->shader->immediates_count;
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unsigned imm_first = fs->shader->externals_count;
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unsigned imm_end = generic_code->constants.Count;
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struct rc_constant *constants = generic_code->constants.Constants;
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CS_LOCALS(r300);
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BEGIN_CS(size);
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OUT_CS_REG(R300_US_CONFIG, code->config);
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OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
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OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
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OUT_CS_REG_SEQ(R300_US_CODE_ADDR_0, 4);
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OUT_CS_TABLE(code->code_addr, 4);
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OUT_CS_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CS(code->alu.inst[i].rgb_inst);
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OUT_CS_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CS(code->alu.inst[i].rgb_addr);
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OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CS(code->alu.inst[i].alpha_inst);
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OUT_CS_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CS(code->alu.inst[i].alpha_addr);
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if (code->tex.length) {
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OUT_CS_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
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OUT_CS_TABLE(code->tex.inst, code->tex.length);
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}
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/* Emit immediates. */
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if (imm_count) {
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for(i = imm_first; i < imm_end; ++i) {
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if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
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const float *data = constants[i].u.Immediate;
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OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
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OUT_CS(pack_float24(data[0]));
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OUT_CS(pack_float24(data[1]));
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OUT_CS(pack_float24(data[2]));
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OUT_CS(pack_float24(data[3]));
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}
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}
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}
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OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
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OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
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END_CS;
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WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
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}
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void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
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@@ -285,67 +220,12 @@ void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo
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END_CS;
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}
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unsigned r500_get_fs_atom_size(struct r300_context *r300)
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{
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struct r300_fragment_shader *fs = r300_fs(r300);
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unsigned imm_count = fs->shader->immediates_count;
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struct r500_fragment_program_code *code = &fs->shader->code.code.r500;
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return 17 +
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((code->inst_end + 1) * 6) +
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(imm_count ? imm_count * 7 : 0);
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}
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void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
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{
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struct r300_fragment_shader *fs = r300_fs(r300);
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struct rX00_fragment_program_code* generic_code = &fs->shader->code;
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struct r500_fragment_program_code * code = &generic_code->code.r500;
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unsigned i;
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unsigned imm_count = fs->shader->immediates_count;
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unsigned imm_first = fs->shader->externals_count;
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unsigned imm_end = generic_code->constants.Count;
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struct rc_constant *constants = generic_code->constants.Constants;
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CS_LOCALS(r300);
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BEGIN_CS(size);
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OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
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OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
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OUT_CS_REG(R500_US_CODE_RANGE,
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R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
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OUT_CS_REG(R500_US_CODE_OFFSET, 0);
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OUT_CS_REG(R500_US_CODE_ADDR,
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R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
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OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
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OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
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for (i = 0; i <= code->inst_end; i++) {
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OUT_CS(code->inst[i].inst0);
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OUT_CS(code->inst[i].inst1);
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OUT_CS(code->inst[i].inst2);
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OUT_CS(code->inst[i].inst3);
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OUT_CS(code->inst[i].inst4);
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OUT_CS(code->inst[i].inst5);
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}
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/* Emit immediates. */
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if (imm_count) {
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for(i = imm_first; i < imm_end; ++i) {
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if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
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const float *data = constants[i].u.Immediate;
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OUT_CS_REG(R500_GA_US_VECTOR_INDEX,
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R500_GA_US_VECTOR_INDEX_TYPE_CONST |
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(i & R500_GA_US_VECTOR_INDEX_MASK));
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OUT_CS_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
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OUT_CS_TABLE(data, 4);
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}
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}
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}
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OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src);
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OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w);
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END_CS;
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WRITE_CS_TABLE(fs->shader->cb_code, fs->shader->cb_code_size);
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}
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void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state)
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@@ -29,6 +29,8 @@
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struct rX00_fragment_program_code;
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struct r300_vertex_program_code;
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uint32_t pack_float24(float f);
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void r300_emit_aos(struct r300_context* r300, int offset, boolean indexed);
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void r300_emit_blend_state(struct r300_context* r300,
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@@ -43,16 +45,12 @@ void r300_emit_clip_state(struct r300_context* r300,
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void r300_emit_dsa_state(struct r300_context* r300,
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unsigned size, void* state);
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unsigned r300_get_fs_atom_size(struct r300_context *r300);
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void r300_emit_fs(struct r300_context* r300, unsigned size, void *state);
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void r300_emit_fs_constants(struct r300_context* r300, unsigned size, void *state);
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void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, void *state);
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unsigned r500_get_fs_atom_size(struct r300_context *r300);
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void r500_emit_fs(struct r300_context* r300, unsigned size, void *state);
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void r500_emit_fs_constants(struct r300_context* r300, unsigned size, void *state);
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@@ -28,7 +28,9 @@
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#include "tgsi/tgsi_dump.h"
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#include "tgsi/tgsi_ureg.h"
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#include "r300_cb.h"
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#include "r300_context.h"
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#include "r300_emit.h"
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#include "r300_screen.h"
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#include "r300_fs.h"
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#include "r300_reg.h"
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@@ -229,6 +231,117 @@ static void r300_dummy_fragment_shader(
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ureg_destroy(ureg);
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}
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static void r300_emit_fs_code_to_buffer(
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struct r300_context *r300,
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struct r300_fragment_shader_code *shader)
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{
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struct rX00_fragment_program_code *generic_code = &shader->code;
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unsigned imm_count = shader->immediates_count;
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unsigned imm_first = shader->externals_count;
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unsigned imm_end = generic_code->constants.Count;
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struct rc_constant *constants = generic_code->constants.Constants;
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unsigned i;
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CB_LOCALS;
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if (r300->screen->caps.is_r500) {
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struct r500_fragment_program_code *code = &generic_code->code.r500;
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shader->cb_code_size = 17 +
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((code->inst_end + 1) * 6) +
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imm_count * 7;
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NEW_CB(shader->cb_code, shader->cb_code_size);
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OUT_CB_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
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OUT_CB_REG(R500_US_PIXSIZE, code->max_temp_idx);
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OUT_CB_REG(R500_US_CODE_RANGE,
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R500_US_CODE_RANGE_ADDR(0) | R500_US_CODE_RANGE_SIZE(code->inst_end));
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OUT_CB_REG(R500_US_CODE_OFFSET, 0);
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OUT_CB_REG(R500_US_CODE_ADDR,
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R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(code->inst_end));
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OUT_CB_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_INSTR);
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OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, (code->inst_end + 1) * 6);
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for (i = 0; i <= code->inst_end; i++) {
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OUT_CB(code->inst[i].inst0);
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OUT_CB(code->inst[i].inst1);
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OUT_CB(code->inst[i].inst2);
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OUT_CB(code->inst[i].inst3);
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OUT_CB(code->inst[i].inst4);
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OUT_CB(code->inst[i].inst5);
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}
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/* Emit immediates. */
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if (imm_count) {
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for(i = imm_first; i < imm_end; ++i) {
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if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
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const float *data = constants[i].u.Immediate;
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OUT_CB_REG(R500_GA_US_VECTOR_INDEX,
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R500_GA_US_VECTOR_INDEX_TYPE_CONST |
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(i & R500_GA_US_VECTOR_INDEX_MASK));
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OUT_CB_ONE_REG(R500_GA_US_VECTOR_DATA, 4);
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OUT_CB_TABLE(data, 4);
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}
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}
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}
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} else { /* r300 */
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struct r300_fragment_program_code *code = &generic_code->code.r300;
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shader->cb_code_size = 19 +
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code->alu.length * 4 +
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(code->tex.length ? (1 + code->tex.length) : 0) +
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imm_count * 5;
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NEW_CB(shader->cb_code, shader->cb_code_size);
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OUT_CB_REG(R300_US_CONFIG, code->config);
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OUT_CB_REG(R300_US_PIXSIZE, code->pixsize);
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OUT_CB_REG(R300_US_CODE_OFFSET, code->code_offset);
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OUT_CB_REG_SEQ(R300_US_CODE_ADDR_0, 4);
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OUT_CB_TABLE(code->code_addr, 4);
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OUT_CB_REG_SEQ(R300_US_ALU_RGB_INST_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CB(code->alu.inst[i].rgb_inst);
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OUT_CB_REG_SEQ(R300_US_ALU_RGB_ADDR_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CB(code->alu.inst[i].rgb_addr);
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OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_INST_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CB(code->alu.inst[i].alpha_inst);
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OUT_CB_REG_SEQ(R300_US_ALU_ALPHA_ADDR_0, code->alu.length);
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for (i = 0; i < code->alu.length; i++)
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OUT_CB(code->alu.inst[i].alpha_addr);
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if (code->tex.length) {
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OUT_CB_REG_SEQ(R300_US_TEX_INST_0, code->tex.length);
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OUT_CB_TABLE(code->tex.inst, code->tex.length);
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}
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/* Emit immediates. */
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if (imm_count) {
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for(i = imm_first; i < imm_end; ++i) {
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if (constants[i].Type == RC_CONSTANT_IMMEDIATE) {
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const float *data = constants[i].u.Immediate;
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OUT_CB_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4);
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OUT_CB(pack_float24(data[0]));
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OUT_CB(pack_float24(data[1]));
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OUT_CB(pack_float24(data[2]));
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OUT_CB(pack_float24(data[3]));
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}
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}
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}
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}
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OUT_CB_REG(R300_FG_DEPTH_SRC, shader->fg_depth_src);
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OUT_CB_REG(R300_US_W_FMT, shader->us_out_w);
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END_CB;
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}
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static void r300_translate_fragment_shader(
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struct r300_context* r300,
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struct r300_fragment_shader_code* shader,
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@@ -338,6 +451,9 @@ static void r300_translate_fragment_shader(
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/* And, finally... */
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rc_destroy(&compiler.Base);
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/* Build the command buffer. */
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r300_emit_fs_code_to_buffer(r300, shader);
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}
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boolean r300_pick_fragment_shader(struct r300_context* r300)
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@@ -50,6 +50,9 @@ struct r300_fragment_shader_code {
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struct r300_fragment_program_external_state compare_state;
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struct rX00_fragment_program_code code;
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unsigned cb_code_size;
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uint32_t *cb_code;
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struct r300_fragment_shader_code* next;
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};
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@@ -759,13 +759,12 @@ void r300_mark_fs_code_dirty(struct r300_context *r300)
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r300->fs.dirty = TRUE;
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r300->fs_rc_constant_state.dirty = TRUE;
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r300->fs_constants.dirty = TRUE;
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r300->fs.size = fs->shader->cb_code_size;
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if (r300->screen->caps.is_r500) {
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r300->fs.size = r500_get_fs_atom_size(r300);
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r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 7;
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r300->fs_constants.size = fs->shader->externals_count * 4 + 3;
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} else {
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r300->fs.size = r300_get_fs_atom_size(r300);
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r300->fs_rc_constant_state.size = fs->shader->rc_state_count * 5;
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r300->fs_constants.size = fs->shader->externals_count * 4 + 1;
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}
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@@ -799,6 +798,7 @@ static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
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tmp = ptr;
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ptr = ptr->next;
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rc_constants_destroy(&tmp->code.constants);
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FREE(tmp->cb_code);
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FREE(tmp);
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}
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FREE((void*)fs->state.tokens);
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