d3d12: d3d12_video_buffer_create_impl make resident after checking for resource creation
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18328>
This commit is contained in:
@@ -90,14 +90,14 @@ d3d12_video_buffer_create_impl(struct pipe_context *pipe,
|
||||
else
|
||||
pD3D12VideoBuffer->texture = (struct d3d12_resource *) pipe->screen->resource_create(pipe->screen, &templ);
|
||||
|
||||
d3d12_promote_to_permanent_residency((struct d3d12_screen*) pipe->screen, pD3D12VideoBuffer->texture);
|
||||
|
||||
if (pD3D12VideoBuffer->texture == nullptr) {
|
||||
debug_printf("[d3d12_video_buffer] d3d12_video_buffer_create - Call to resource_create() to create "
|
||||
"d3d12_resource failed\n");
|
||||
goto failed;
|
||||
}
|
||||
|
||||
d3d12_promote_to_permanent_residency((struct d3d12_screen*) pipe->screen, pD3D12VideoBuffer->texture);
|
||||
|
||||
pD3D12VideoBuffer->num_planes = util_format_get_num_planes(pD3D12VideoBuffer->texture->overall_format);
|
||||
return &pD3D12VideoBuffer->base;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user