glsl: Allow arrays of arrays as input to vertex shader
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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@@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions,
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* vectors. Vertex shader inputs cannot be arrays or
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* structures."
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*/
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const glsl_type *check_type = var->type->is_array()
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? var->type->fields.array : var->type;
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const glsl_type *check_type = var->type;
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while (check_type->is_array())
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check_type = check_type->element_type();
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switch (check_type->base_type) {
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case GLSL_TYPE_FLOAT:
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