glsl: Allow arrays of arrays as input to vertex shader

Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Timothy Arceri
2014-01-23 23:20:25 +11:00
parent 3dc932d450
commit 3d492f19f6
+3 -2
View File
@@ -3143,8 +3143,9 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
const glsl_type *check_type = var->type->is_array()
? var->type->fields.array : var->type;
const glsl_type *check_type = var->type;
while (check_type->is_array())
check_type = check_type->element_type();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT: