move viewport Y inversion to state tracker

This commit is contained in:
Brian
2007-08-09 18:24:37 -06:00
parent 7c9a1357be
commit 3d31252d44
2 changed files with 21 additions and 49 deletions
-13
View File
@@ -189,22 +189,9 @@ static void i915_set_viewport_state( struct pipe_context *pipe,
const struct pipe_viewport_state *viewport )
{
struct i915_context *i915 = i915_context(pipe);
float sy, ty;
i915->viewport = *viewport; /* struct copy */
/* Negate Y scale to flip image vertically.
* The NDC Y coords prior to viewport transformation are in the range
* [y=-1=bottom, y=1=top]
* Intel window coords are in the range [y=0=top, y=H-1=bottom] where H
* is the window height.
* Use the viewport transformation to invert Y.
*/
sy = viewport->scale[1];
ty = viewport->translate[1];
i915->viewport.scale[1] = -sy;
i915->viewport.translate[1] = i915->framebuffer.cbufs[0]->height - ty;
/* pass the viewport info to the draw module */
draw_set_viewport_state(i915->draw, &i915->viewport);
+21 -36
View File
@@ -33,9 +33,6 @@
#include "st_atom.h"
/**
* Update the viewport transformation matrix. Depends on:
* - viewport pos/size
@@ -45,49 +42,37 @@
static void update_viewport( struct st_context *st )
{
GLcontext *ctx = st->ctx;
const GLframebuffer *DrawBuffer = ctx->DrawBuffer;
GLfloat yScale = 1.0;
GLfloat yBias = 0.0;
GLfloat yScale, yBias;
/* Negate Y scale to flip image vertically.
* The NDC Y coords prior to viewport transformation are in the range
* [y=-1=bottom, y=1=top]
* Hardware window coords are in the range [y=0=top, y=H-1=bottom] where H
* is the window height.
* Use the viewport transformation to invert Y.
*/
/* _NEW_BUFFERS
*/
if (DrawBuffer) {
#if 0
if (DrawBuffer->Name) {
/* User created FBO */
struct st_renderbuffer *irb
= st_renderbuffer(DrawBuffer->_ColorDrawBuffers[0][0]);
if (irb && !irb->RenderToTexture) {
/* y=0=top */
yScale = -1.0;
yBias = irb->Base.Height;
}
else {
/* y=0=bottom */
yScale = 1.0;
yBias = 0.0;
}
}
else
{
/* window buffer, y=0=top */
yScale = -1.0;
yBias = DrawBuffer->Height;
}
#endif
if (ctx->DrawBuffer) {
yScale = -1;
yBias = ctx->DrawBuffer->Height ;
}
else {
/* we won't be rendering anything */
yScale = 1.0;
yBias = 0.0;
}
/* _NEW_VIEWPORT
*/
{
/* _NEW_VIEWPORT
*/
GLfloat x = ctx->Viewport.X;
GLfloat y = ctx->Viewport.Y;
GLfloat z = ctx->Viewport.Near;
GLfloat half_width = ctx->Viewport.Width / 2.0;
GLfloat half_height = ctx->Viewport.Height / 2.0;
GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
@@ -95,9 +80,9 @@ static void update_viewport( struct st_context *st )
vp.scale[2] = half_depth;
vp.scale[3] = 1.0;
vp.translate[0] = (half_width + x);
vp.translate[0] = half_width + x;
vp.translate[1] = (half_height + y) * yScale + yBias;
vp.translate[2] = (half_depth + z);
vp.translate[2] = half_depth + z;
vp.translate[3] = 0.0;
if (memcmp(&vp, &st->state.viewport, sizeof(vp)) != 0) {