mesa: remove _mesa_tex_target_is_array

_mesa_is_array_texture provides the same functionality and:

1. it returns bool instead of GLboolean
2. it's not related to the texture format (texformat.c)
3. the name's a little shorter

v2: remove _mesa_tex_target_is_array instead (Brian Paul)

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Alejandro Piñeiro
2015-12-05 20:47:33 +01:00
parent b16e0ff34e
commit 3d260cc653
2 changed files with 0 additions and 17 deletions
-14
View File
@@ -782,17 +782,3 @@ _mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
_mesa_enum_to_string(internalFormat));
return MESA_FORMAT_NONE;
}
GLboolean
_mesa_tex_target_is_array(GLenum target)
{
switch (target) {
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
case GL_TEXTURE_CUBE_MAP_ARRAY:
return GL_TRUE;
default:
return GL_FALSE;
}
}
-3
View File
@@ -35,7 +35,4 @@ extern mesa_format
_mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
GLint internalFormat, GLenum format, GLenum type);
extern GLboolean
_mesa_tex_target_is_array(GLenum target);
#endif