hk,asahi: pass through soft fault to VBO lower
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30633>
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@@ -2574,7 +2574,7 @@ hk_flush_dynamic_state(struct hk_cmd_buffer *cmd, struct hk_cs *cs,
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? AGX_ROBUSTNESS_D3D
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: AGX_ROBUSTNESS_GL,
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.prolog.robustness.soft_fault = false /*TODO*/,
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.prolog.robustness.soft_fault = agx_has_soft_fault(&dev->dev),
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};
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if (!key.prolog.hw) {
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@@ -2213,17 +2213,14 @@ agx_update_vs(struct agx_context *ctx, unsigned index_size_B)
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agx_update_shader(ctx, &ctx->vs, PIPE_SHADER_VERTEX,
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(union asahi_shader_key *)&key);
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struct agx_device *dev = agx_device(ctx->base.screen);
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struct agx_fast_link_key link_key = {
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.prolog.vs.hw = key.hw,
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.prolog.vs.sw_index_size_B = key.hw ? 0 : index_size_B,
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/* TODO: We could optimize this */
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.prolog.vs.robustness =
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{
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.level = AGX_ROBUSTNESS_GL,
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.soft_fault = false,
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},
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.prolog.vs.robustness.level = AGX_ROBUSTNESS_GL,
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.prolog.vs.robustness.soft_fault = agx_has_soft_fault(dev),
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.main = ctx->vs,
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};
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