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@@ -141,7 +141,7 @@ static void si_emit_cp_dma_clear_buffer(struct si_context *sctx,
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static void si_init_descriptors(struct si_context *sctx,
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struct si_descriptors *desc,
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unsigned shader_userdata_reg,
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unsigned shader_userdata_index,
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unsigned element_dw_size,
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unsigned num_elements,
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void (*emit_func)(struct si_context *ctx, struct r600_atom *state))
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@@ -150,7 +150,7 @@ static void si_init_descriptors(struct si_context *sctx,
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assert(num_elements <= sizeof(desc->dirty_mask)*8);
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desc->atom.emit = (void*)emit_func;
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desc->shader_userdata_reg = shader_userdata_reg;
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desc->shader_userdata_offset = shader_userdata_index * 4;
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desc->element_dw_size = element_dw_size;
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desc->num_elements = num_elements;
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desc->context_size = num_elements * element_dw_size * 4;
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@@ -181,14 +181,11 @@ static void si_update_descriptors(struct si_context *sctx,
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if (desc->dirty_mask) {
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desc->atom.num_dw =
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7 + /* copy */
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(4 + desc->element_dw_size) * util_bitcount64(desc->dirty_mask) + /* update */
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4; /* pointer update */
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if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
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desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0)
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desc->atom.num_dw += 4; /* second pointer update */
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(4 + desc->element_dw_size) * util_bitcount(desc->dirty_mask); /* update */
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desc->atom.dirty = true;
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desc->pointer_dirty = true;
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sctx->shader_userdata.atom.dirty = true;
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/* TODO: Investigate if these flushes can be removed after
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* adding CE support. */
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@@ -206,32 +203,6 @@ static void si_update_descriptors(struct si_context *sctx,
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}
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}
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static void si_emit_shader_pointer(struct si_context *sctx,
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struct r600_atom *atom)
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{
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struct si_descriptors *desc = (struct si_descriptors*)atom;
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struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
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uint64_t va = desc->buffer->gpu_address +
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desc->current_context_id * desc->context_size +
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desc->buffer_offset;
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radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
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radeon_emit(cs, (desc->shader_userdata_reg - SI_SH_REG_OFFSET) >> 2);
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radeon_emit(cs, va);
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radeon_emit(cs, va >> 32);
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if (desc->shader_userdata_reg >= R_00B130_SPI_SHADER_USER_DATA_VS_0 &&
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desc->shader_userdata_reg < R_00B230_SPI_SHADER_USER_DATA_GS_0) {
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radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
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radeon_emit(cs, (desc->shader_userdata_reg +
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(R_00B330_SPI_SHADER_USER_DATA_ES_0 -
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R_00B130_SPI_SHADER_USER_DATA_VS_0) -
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SI_SH_REG_OFFSET) >> 2);
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radeon_emit(cs, va);
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radeon_emit(cs, va >> 32);
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}
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}
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static void si_emit_descriptors(struct si_context *sctx,
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struct si_descriptors *desc,
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uint32_t **descriptors)
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@@ -295,24 +266,6 @@ static void si_emit_descriptors(struct si_context *sctx,
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desc->dirty_mask = 0;
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desc->current_context_id = new_context_id;
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/* Now update the shader userdata pointer. */
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si_emit_shader_pointer(sctx, &desc->atom);
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}
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static unsigned si_get_shader_user_data_base(unsigned shader)
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{
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switch (shader) {
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case PIPE_SHADER_VERTEX:
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return R_00B130_SPI_SHADER_USER_DATA_VS_0;
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case PIPE_SHADER_GEOMETRY:
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return R_00B230_SPI_SHADER_USER_DATA_GS_0;
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case PIPE_SHADER_FRAGMENT:
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return R_00B030_SPI_SHADER_USER_DATA_PS_0;
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default:
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assert(0);
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return 0;
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}
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}
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/* SAMPLER VIEWS */
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@@ -325,14 +278,11 @@ static void si_emit_sampler_views(struct si_context *sctx, struct r600_atom *ato
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}
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static void si_init_sampler_views(struct si_context *sctx,
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struct si_sampler_views *views,
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unsigned shader)
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struct si_sampler_views *views)
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{
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int i;
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si_init_descriptors(sctx, &views->desc,
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si_get_shader_user_data_base(shader) +
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SI_SGPR_RESOURCE * 4,
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si_init_descriptors(sctx, &views->desc, SI_SGPR_RESOURCE,
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8, SI_NUM_SAMPLER_VIEWS, si_emit_sampler_views);
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for (i = 0; i < views->desc.num_elements; i++) {
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@@ -384,8 +334,6 @@ static void si_sampler_views_begin_new_cs(struct si_context *sctx,
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r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, views->desc.buffer,
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RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
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si_emit_shader_pointer(sctx, &views->desc.atom);
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}
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static void si_set_sampler_view(struct si_context *sctx, unsigned shader,
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@@ -493,7 +441,6 @@ static void si_sampler_states_begin_new_cs(struct si_context *sctx,
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{
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r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx, states->desc.buffer,
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RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_DATA);
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si_emit_shader_pointer(sctx, &states->desc.atom);
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}
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void si_set_sampler_descriptors(struct si_context *sctx, unsigned shader,
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@@ -536,7 +483,7 @@ static void si_emit_buffer_resources(struct si_context *sctx, struct r600_atom *
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static void si_init_buffer_resources(struct si_context *sctx,
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struct si_buffer_resources *buffers,
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unsigned num_buffers, unsigned shader,
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unsigned num_buffers,
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unsigned shader_userdata_index,
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enum radeon_bo_usage shader_usage,
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enum radeon_bo_priority priority)
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@@ -556,10 +503,8 @@ static void si_init_buffer_resources(struct si_context *sctx,
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buffers->desc_data[i] = &buffers->desc_storage[i*4];
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}
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si_init_descriptors(sctx, &buffers->desc,
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si_get_shader_user_data_base(shader) +
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shader_userdata_index*4, 4, num_buffers,
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si_emit_buffer_resources);
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si_init_descriptors(sctx, &buffers->desc, shader_userdata_index, 4,
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num_buffers, si_emit_buffer_resources);
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}
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static void si_release_buffer_resources(struct si_buffer_resources *buffers)
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@@ -593,8 +538,6 @@ static void si_buffer_resources_begin_new_cs(struct si_context *sctx,
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r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
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buffers->desc.buffer, RADEON_USAGE_READWRITE,
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RADEON_PRIO_SHADER_DATA);
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si_emit_shader_pointer(sctx, &buffers->desc.atom);
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}
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/* VERTEX BUFFERS */
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@@ -620,8 +563,6 @@ static void si_vertex_buffers_begin_new_cs(struct si_context *sctx)
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r600_context_bo_reloc(&sctx->b, &sctx->b.rings.gfx,
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desc->buffer, RADEON_USAGE_READ,
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RADEON_PRIO_SHADER_DATA);
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si_emit_shader_pointer(sctx, &desc->atom);
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}
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void si_update_vertex_buffers(struct si_context *sctx)
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@@ -693,13 +634,12 @@ void si_update_vertex_buffers(struct si_context *sctx)
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}
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}
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desc->atom.num_dw = 8; /* update 2 shader pointers (VS+ES) */
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desc->atom.dirty = true;
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/* Don't flush the const cache. It would have a very negative effect
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* on performance (confirmed by testing). New descriptors are always
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* uploaded to a fresh new buffer, so I don't think flushing the const
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* cache is needed. */
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desc->pointer_dirty = true;
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sctx->shader_userdata.atom.dirty = true;
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}
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@@ -1277,6 +1217,112 @@ void si_copy_buffer(struct si_context *sctx,
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r600_resource(dst)->TC_L2_dirty = true;
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}
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/* SHADER USER DATA */
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static void si_mark_shader_pointers_dirty(struct si_context *sctx,
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unsigned shader)
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{
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sctx->const_buffers[shader].desc.pointer_dirty = true;
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sctx->rw_buffers[shader].desc.pointer_dirty = true;
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sctx->samplers[shader].views.desc.pointer_dirty = true;
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sctx->samplers[shader].states.desc.pointer_dirty = true;
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if (shader == PIPE_SHADER_VERTEX)
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sctx->vertex_buffers.pointer_dirty = true;
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sctx->shader_userdata.atom.dirty = true;
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}
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static void si_shader_userdata_begin_new_cs(struct si_context *sctx)
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{
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int i;
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for (i = 0; i < SI_NUM_SHADERS; i++) {
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si_mark_shader_pointers_dirty(sctx, i);
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}
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}
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/* Set a base register address for user data constants in the given shader.
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* This assigns a mapping from PIPE_SHADER_* to SPI_SHADER_USER_DATA_*.
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*/
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static void si_set_user_data_base(struct si_context *sctx,
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unsigned shader, uint32_t new_base)
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{
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uint32_t *base = &sctx->shader_userdata.sh_base[shader];
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if (*base != new_base) {
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*base = new_base;
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if (new_base)
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si_mark_shader_pointers_dirty(sctx, shader);
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}
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}
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/* This must be called when these shaders are changed from non-NULL to NULL
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* and vice versa:
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* - geometry shader
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* - tessellation control shader
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* - tessellation evaluation shader
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*/
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void si_shader_change_notify(struct si_context *sctx)
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{
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/* VS can be bound as VS or ES. */
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if (sctx->gs_shader)
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si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
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R_00B330_SPI_SHADER_USER_DATA_ES_0);
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else
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si_set_user_data_base(sctx, PIPE_SHADER_VERTEX,
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R_00B130_SPI_SHADER_USER_DATA_VS_0);
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}
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static void si_emit_shader_pointer(struct si_context *sctx,
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struct si_descriptors *desc,
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unsigned sh_base, bool keep_dirty)
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{
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struct radeon_winsys_cs *cs = sctx->b.rings.gfx.cs;
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uint64_t va;
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if (!desc->pointer_dirty)
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return;
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va = desc->buffer->gpu_address +
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desc->current_context_id * desc->context_size +
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desc->buffer_offset;
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radeon_emit(cs, PKT3(PKT3_SET_SH_REG, 2, 0));
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radeon_emit(cs, (sh_base + desc->shader_userdata_offset - SI_SH_REG_OFFSET) >> 2);
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radeon_emit(cs, va);
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radeon_emit(cs, va >> 32);
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desc->pointer_dirty = keep_dirty;
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}
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static void si_emit_shader_userdata(struct si_context *sctx,
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struct r600_atom *atom)
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{
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unsigned i;
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uint32_t *sh_base = sctx->shader_userdata.sh_base;
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/* The VS copy shader needs these for clipping, streamout, and rings. */
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if (sctx->gs_shader) {
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unsigned base = R_00B130_SPI_SHADER_USER_DATA_VS_0;
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unsigned i = PIPE_SHADER_VERTEX;
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si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, true);
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si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, true);
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}
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for (i = 0; i < SI_NUM_SHADERS; i++) {
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unsigned base = sh_base[i];
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si_emit_shader_pointer(sctx, &sctx->const_buffers[i].desc, base, false);
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si_emit_shader_pointer(sctx, &sctx->rw_buffers[i].desc, base, false);
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si_emit_shader_pointer(sctx, &sctx->samplers[i].views.desc, base, false);
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si_emit_shader_pointer(sctx, &sctx->samplers[i].states.desc, base, false);
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}
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si_emit_shader_pointer(sctx, &sctx->vertex_buffers, sh_base[PIPE_SHADER_VERTEX], false);
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}
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/* INIT/DEINIT */
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void si_init_all_descriptors(struct si_context *sctx)
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@@ -1285,19 +1331,17 @@ void si_init_all_descriptors(struct si_context *sctx)
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for (i = 0; i < SI_NUM_SHADERS; i++) {
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si_init_buffer_resources(sctx, &sctx->const_buffers[i],
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SI_NUM_CONST_BUFFERS, i, SI_SGPR_CONST,
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SI_NUM_CONST_BUFFERS, SI_SGPR_CONST,
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RADEON_USAGE_READ, RADEON_PRIO_SHADER_BUFFER_RO);
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si_init_buffer_resources(sctx, &sctx->rw_buffers[i],
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i == PIPE_SHADER_VERTEX ?
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SI_NUM_RW_BUFFERS : SI_NUM_RING_BUFFERS,
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i, SI_SGPR_RW_BUFFERS,
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SI_NUM_RW_BUFFERS, SI_SGPR_RW_BUFFERS,
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RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RESOURCE_RW);
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si_init_sampler_views(sctx, &sctx->samplers[i].views, i);
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si_init_sampler_views(sctx, &sctx->samplers[i].views);
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si_init_descriptors(sctx, &sctx->samplers[i].states.desc,
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si_get_shader_user_data_base(i) + SI_SGPR_SAMPLER * 4,
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4, SI_NUM_SAMPLER_STATES, si_emit_sampler_states);
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SI_SGPR_SAMPLER, 4, SI_NUM_SAMPLER_STATES,
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si_emit_sampler_states);
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sctx->atoms.s.const_buffers[i] = &sctx->const_buffers[i].desc.atom;
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sctx->atoms.s.rw_buffers[i] = &sctx->rw_buffers[i].desc.atom;
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@@ -1305,11 +1349,8 @@ void si_init_all_descriptors(struct si_context *sctx)
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sctx->atoms.s.sampler_states[i] = &sctx->samplers[i].states.desc.atom;
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}
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si_init_descriptors(sctx, &sctx->vertex_buffers,
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si_get_shader_user_data_base(PIPE_SHADER_VERTEX) +
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SI_SGPR_VERTEX_BUFFER*4, 4, SI_NUM_VERTEX_BUFFERS,
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si_emit_shader_pointer);
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sctx->atoms.s.vertex_buffers = &sctx->vertex_buffers.atom;
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si_init_descriptors(sctx, &sctx->vertex_buffers, SI_SGPR_VERTEX_BUFFER,
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4, SI_NUM_VERTEX_BUFFERS, NULL);
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/* Set pipe_context functions. */
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sctx->b.b.set_constant_buffer = si_set_constant_buffer;
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@@ -1317,6 +1358,18 @@ void si_init_all_descriptors(struct si_context *sctx)
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sctx->b.b.set_stream_output_targets = si_set_streamout_targets;
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sctx->b.clear_buffer = si_clear_buffer;
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sctx->b.invalidate_buffer = si_invalidate_buffer;
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/* Shader user data. */
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sctx->atoms.s.shader_userdata = &sctx->shader_userdata.atom;
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sctx->shader_userdata.atom.emit = (void*)si_emit_shader_userdata;
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/* Upper bound, 4 pointers per shader, +1 for vertex buffers, +2 for the VS copy shader. */
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sctx->shader_userdata.atom.num_dw = (SI_NUM_SHADERS * 4 + 1 + 2) * 4;
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/* Set default and immutable mappings. */
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si_set_user_data_base(sctx, PIPE_SHADER_VERTEX, R_00B130_SPI_SHADER_USER_DATA_VS_0);
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si_set_user_data_base(sctx, PIPE_SHADER_GEOMETRY, R_00B230_SPI_SHADER_USER_DATA_GS_0);
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si_set_user_data_base(sctx, PIPE_SHADER_FRAGMENT, R_00B030_SPI_SHADER_USER_DATA_PS_0);
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}
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void si_release_all_descriptors(struct si_context *sctx)
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@@ -1343,4 +1396,5 @@ void si_all_descriptors_begin_new_cs(struct si_context *sctx)
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si_sampler_states_begin_new_cs(sctx, &sctx->samplers[i].states);
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}
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si_vertex_buffers_begin_new_cs(sctx);
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si_shader_userdata_begin_new_cs(sctx);
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}
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